- Jun 30, 2009
- 5
- 0
okay I'm a relative noob here when it comes to mapping I'm making my first map and for some odd reason I am falling to something I actually know how to fix to a degree the purple check marks.
Now before you dismiss me I have read this below
and my map does have cubemaps... but for some reason the Skybox for trainyard which I want to use seems to cause everything even vaguely reflective to go crazy with ridiculously bright purple/pink checks.
I assume it has something to do with this error that comes up when I try to compile
Any ideas how to fix this? I would appreciate it ^^;
Now before you dismiss me I have read this below
7. No cubemaps
Weird purple/pink reflections are a dead giveaway for a map with either a lack of env_cubemaps, or a map with cubemaps that haven't been properly built. For reflections off of surfaces and models to work right, there needs to be a env_cubemap entity in the area. See here for more info: http://developer.valvesoftware.com/wiki/Cubemap.
and my map does have cubemaps... but for some reason the Skybox for trainyard which I want to use seems to cause everything even vaguely reflective to go crazy with ridiculously bright purple/pink checks.
I assume it has something to do with this error that comes up when I try to compile
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Any ideas how to fix this? I would appreciate it ^^;