gloom

Gerbil

aa
Feb 6, 2009
573
846
I made this map not long ago, and decided to go serious for once and make a beta.

The map features a crooked building in the middle, with two side buildings with staircases leading up to the point. Which is on the roof. The side areas have some deep puddles and a "sniper deck" with a deadly saw. So watch your step there you dirty snipers.

Changes in this version: (B5)

- Added vents on the sides of the tower.
- Moved ammo packs.
- Added sawblades near the control point (sorry about the lack of a hole to fit the saw in, but I didn't want to carve that bit.)
- Fixed a tiny tiny gap near the sawblades in the corners of the map.
- Made spotlights more intense.
 
Last edited:

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Looks nice from the screen shots and I like that you are using the heretofore underutilized saw.
 

Gerbil

aa
Feb 6, 2009
573
846
updated to version b2.5 (b2a)

Changes:

- Removed some health kits, replaced large ones with small ones.
- Optimized some more.
- Removed ammo kits and replaced them with small ones.
- Hopefully fixed cubemaps.
- Changed sniper fences on near the saws into board piles.
- Added a small platform in the spiral staircases to prevent falling.
- Made some skybox changes.
 

Fogold

L2: Junior Member
Jan 23, 2009
92
7
I really like this map, but theres one minor complaint. I kind of think that the sawblades are a bit too far from the fight. The thing I like about Sawmill's sawblades was that they were right next to the cap point, and where actually hard to avoid.
 

Gerbil

aa
Feb 6, 2009
573
846
I really like this map, but theres one minor complaint. I kind of think that the sawblades are a bit too far from the fight. The thing I like about Sawmill's sawblades was that they were right next to the cap point, and where actually hard to avoid.

I will probably add 2 sawblades to the top of the tower when I release the next beta. But I will need to test it first!