moving train

TracerDX

L3: Member
Jun 9, 2009
127
26
Name the func_tracktrain.

Set the prop_dynamic and trigger_hurt's "Parent" property to that name. Entities with parents, move with their parents.


Kinda like DnD nerds >.>
 

TracerDX

L3: Member
Jun 9, 2009
127
26
You probably already realized this, as it was mentioned in your other thread, it appears the func_tracktrain itself can be set to kill on impact, so the trigger_hurt is probably not needed.

I figured I should mention my err for completeness of this discussion. :closedeyes: