Featured Community Map: cp_furnace Creek by Nineaxis & Youme

drp

aa
Oct 25, 2007
2,273
2,628
Furnace Creek is a 3-Point Attack/Defend map, similar to Gravel Pit. When both Capture Point A and B have been captured by BLU, Capture Point C unlocks. Team coordination is required as there are two points to defend and two points to capture at the start of the round.

Furnace Creek features a custom desert environment designed by Nineaxis and developed by Youme and Snipergen. Most noticable is the custom sunset sky, with smaller details such as a new set of cacti to catch your eye. The "spytech" of the map is also custom, a solar-powered laser, a combination of a parabolic solar array, an energy rod, and of course, a laser.



More info on Furnace Creek:

Thread:
http://forums.tf2maps.net/showthread.php?t=5889

Download:
http://forums.tf2maps.net/downloads.php?do=file&id=978

Stats from _b2:
http://stats.tf2maps.net/map.php?id=80

Heatmap of _b2:
http://stats.tf2maps.net/mapheat.php?id=80

Semi-Official Home of Furnace Creek:
http://furnace.tf2maps.net/

Contributors:
-Snipergen for the amazing S.L.U.G. model, as well as the mirror array models and the new cactus.
-Void for a caked mud texture.
 

Stupoider

L1: Registered
Feb 8, 2009
13
1
Fantastic looking map! :) I love the appearance in the right-hand screenshot. For a second I thought it was concept art, only to realise I was looking at a real screenshot!

The last time I tried this map was when it was in beta, so I'll be sure to try it next time I'm on TF2. :D
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
I love this map it just keeps getting better with every release
 

Cerious

L420: High Member
Aug 10, 2008
455
133
This map is terrible because it makes me feel bad about my mapping skills whenever I play on it!
 

Fire Tock

L1: Registered
Sep 14, 2008
21
0
This map is terrible because it makes me feel bad about my mapping skills whenever I play on it!

and official valve maps dont? I think Valve is the greatest mapper for hammer there is.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
and official valve maps dont? I think Valve is the greatest mapper for hammer there is.

I think they're great at what they do, because everything they've made they have specifically built for their own purposes, and executed them masterfully, but I've seen some maps for other source games that are quite remarkable, de_wanda is one I'm talking about. Valve is good, but there are some people out there who take tremendous risks and have amusing and interesting results.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
de_wanda is one I'm talking about. Valve is good, but there are some people out there who take tremendous risks and have amusing and interesting results.

de_wanda is waaaaay overrated. It's honestly an oversaturated, ugly map if you ask me. (except for the shadow of colossus statue of course, but that's a 3ds max project, not a hammer project)
 
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Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
de_wanda is waaaaay overrated. It's honestly an oversaturated, ugly map if you ask me. (except for the shadow of colossus statue of course, but that's a 3ds max project, not a hammer project)

And it doesn't play well either. :thumbdown:
 

Shad

L1: Registered
Jun 10, 2008
7
0
Hi, I just tested the map (alone, as a scout).

First, gratz, it looks very nice.

Here is my comments, i don't speak about all the good stuff and just saying some possible improvements:

-I think that the layout looks like a lot the gravelpit layout. I guess it can be a good thing to not confuse the players.
-The offense spawn point is too much empty: for me, you have to put props to have fun with during the setup. The Arrows wood target is a good idea, why not put a real target (circle)?
-The corridors are empties. There is almost no differences between the corridors. It can help to the navigation to difference them by puting some props (which could also serve the gameplay)
-As playing defense, I didn't see any sign to show me where is the point A and where is the point B. In a general way, this signs are missing on all the map. (I saw some ones, but it's not enough).

Very interesting map. I would like to play it. I like the Z-level layout on the three points. For me, the better thing (and the bigger challenge) which could happen is that the points A and B area equally defendable, creating a real choice for the defense and the offense. (as on gravelpit nobody def the A).
 
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engineer123

L1: Registered
Jul 4, 2009
1
0
I played some rounds on version b3.

I like the new visual sunset atmosphere. In comparison to Gravel Pit I see some similarities but there are certain diffirences especially around the CPs which make cp_furnace exciting.

What I didn't like after playing some rounds was, that the defending team is able to defend the 2 small tunnels to CP A too easy.

In some rounds the defenders literally spammed the two small tunnel exit with rocket, grenade, sniper and sentry gun fire.

I think of much bigger tunnels and tunnel exits. Or maybe a 3rd tunnel.
 

[O]

L3: Member
Mar 21, 2009
121
27
Furnace Creek features a custom desert environment designed by Nineaxis and developed by Youme and Snipergen.

I'm interested in knowing what defined the difference in your scopes of work as designer vs developers.

I'm asking because I'm interested in adopting a similar approach [if it is as I'm imagining it] due to time constraints.
 
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MrTwoVideoCards

L1: Registered
Aug 27, 2008
46
2
Is this the final version? If so, it really doesn't look final, and much like every youme map produced, a Giant hole in the middle of the earth surrounded by displacements. I love you youme, but that love is fading. You need some more originality man.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Is this the final version? If so, it really doesn't look final, and much like every youme map produced, a Giant hole in the middle of the earth surrounded by displacements. I love you youme, but that love is fading. You need some more originality man.

Do you always have to be such an ass?

1. It's not final. That's why it is beta 3.
2. It's not a hole in the ground, and outdoor TF2 maps by nature are lined with displacement cliffs. What else are you supposed to do? Surround it all in chain link? That'd look worse.
3. I drafted it (so it's my fault there are cliffs in the desert)
4. Your posts do not imply any love for anyone but yourself existing
5. Look at the map, then take a look at 90% of the other maps on this forum, and tell me again it lacks originality.

Or try offering some constructive criticism instead of just criticism.

EDIT: I thought about it for a moment more, and both Hoodoo and Halfacre have large vistas at multiple points in the map, and are hardly just holes in the ground.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
I noticed one issue last night.

Leave blu spawn towards B. Take the left tunnel and look up at top of wall on left. You can see the backsides of some displacement rocks and they don't have a backside.

Still heard some people say they got stuck spawning over wood boards in Blu spawn too.

Haven't noticed any other issues. Fun map overall and doesn't look anything like Gravelpit, so whether it's desert or not it's a great change for that gametype IMO.