- Jan 6, 2008
- 2,289
- 1,372
MUDSLIDE by Muffin Man
Mode: Push (Linear 5-CP)
Size: Medium, 12-24 players recommended
In a harsh, rocky desert, RED and BLU have built their secret bases on top of some rocky plateus for some reason. Who knows, maybe the architect was drunk, and you certainly only get what you pay for - The bases are now crumbling due to spontaneous mudslides, which has left many of the buildings in bad shape. This, coupled with the altitude, provides a dangerous battlefield around every corner. Watch your step.
I want feedback on:
Known issues:
Special thanks to (alphabetical order):
Mode: Push (Linear 5-CP)
Size: Medium, 12-24 players recommended
In a harsh, rocky desert, RED and BLU have built their secret bases on top of some rocky plateus for some reason. Who knows, maybe the architect was drunk, and you certainly only get what you pay for - The bases are now crumbling due to spontaneous mudslides, which has left many of the buildings in bad shape. This, coupled with the altitude, provides a dangerous battlefield around every corner. Watch your step.
I want feedback on:
- Health and ammo placement.
- Sentry spots.
- Respawn time.
- Capture time.
- Balance between any two points. Is the defending team overwhelmed by attackers? etc
- Other factors in balance; overall balance.
- How do the currently detailed areas look?
Known issues:
- Lacks "time has been added" comments from the Announcer, I think.
- The forward spawns should probably be reworked so people can change weapons there and stuff.
Special thanks to (alphabetical order):
- A Boojum Snark
- Acegikmo
- CaptainAngry and calculatedChaos
- FreeLance_FoX
- MangyCarface
- Nineaxis
- Shmitz
- Youme
- The TF2Maps.net chat room and community
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