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I used to be working on the map cp_step and even made 2 alpha versions of it. Sadly the map didnt work out and i even had the idea it never would work out. Simply because there was a very bad map layout. The final point even was to close to goldrush which im not too happy of. So i decided to start from scratch again and also keep any layout things to a minimum (layout is only done when it has a key part in the map.
The original idea of alpha 2 is kept however: Red starts with 3 points. Blue has to take over A or B to open its specific route to C, they can only open 1 route. After that they must take over C to win the stage. the map is going to have 2 stages and im currently working on stage 2 (yes, for some reason i allways map backwards from C to A).
As red has a harder time defending A and B the gates to C will take some time to open to allow red to defend C a bit easier. further the red spawn has 2 alternative exits to reach A and B faster. Once A or B is capped they get locked.
Also, at the final point there is a bomb hanging below the CP. After blue capped it an alarm will sound and the bomb drops after 3 seconds giving a nice explosion.
I used to be working on the map cp_step and even made 2 alpha versions of it. Sadly the map didnt work out and i even had the idea it never would work out. Simply because there was a very bad map layout. The final point even was to close to goldrush which im not too happy of. So i decided to start from scratch again and also keep any layout things to a minimum (layout is only done when it has a key part in the map.
The original idea of alpha 2 is kept however: Red starts with 3 points. Blue has to take over A or B to open its specific route to C, they can only open 1 route. After that they must take over C to win the stage. the map is going to have 2 stages and im currently working on stage 2 (yes, for some reason i allways map backwards from C to A).
As red has a harder time defending A and B the gates to C will take some time to open to allow red to defend C a bit easier. further the red spawn has 2 alternative exits to reach A and B faster. Once A or B is capped they get locked.
Also, at the final point there is a bomb hanging below the CP. After blue capped it an alarm will sound and the bomb drops after 3 seconds giving a nice explosion.
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