badwater

Confidence Man

L1: Registered
Jun 26, 2009
47
6
beta 2 fixes:

-fixed blue resupply closets
-fixed clipping issue near one of the fences
-fixed some props fading out at too close a distance

This is a Ctf take on Valve's payload map Badwater Basin.

I used pretty much the second half of the level, from where the cart goes under the little house.

As far as what's been changed, the lighting has been switched to the Badlands template, I retextured a lot of it, added a bunch of detail, moved some health/ammo packs around, and of course the layout was altered.

The intel is out in the open, where the payload cart would normally end. With so many angles of attack I'm hoping this will make things a little more dynamic than the usual situation with engies holed up in a room accessible only through hallways.
 
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mtv22

L3: Member
Feb 28, 2009
116
22
Not so bad, the new lightning and what seems to be a good deal of changes in the map doesn't make it look so much like you just added control points. Although I am concerned about it being symmetrical...
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
I still dont like the idea of re-releasing something you havent actually built. But that has already been discussed in other threads.

A suggestion: change the name? There will be confusion "wait, which badwater are we talking about?!".
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Indeed. If only more half-assed Valve remakes were as thought out as this.
 

Smashman

L3: Member
Mar 14, 2009
118
64
That's actually probabaly the best Valve Hack so far.
Shame you didn't make your own map up.