BrokenTripod
L5: Dapper Member
- May 11, 2009
- 248
- 65
You could technically use a func_push and put a giant fan underneath to validate the ascension process. It gets the same movement done (moving upwards) without all the problems that occur with an elevator.
Uh, also, here's a list of problems with an elevator/lift:
1) It goes up and when it comes back down it usually has to kill whatever is under it.
2) After it's up, it has to allow enough time for the person to get off.
3) It also has to come down so someone else who missed the elevator can get back on.
4) While elevators make sense to us, because Valve didn't put them in normal maps, people new to the map may not notice them and accidentally end up on them.
5) Also, if someone jumps on you (enemy) while you're being lifted up, you get fragged and they go on living, which could be a big problem for people escaping from the enemy base with the intel.
Yeah, I'm out, and 4 isn't really that great of an argument.
With some type of turbine, surrounded by a small step-like thing that you'd have to jump over, you avoid people accidentally stepping onto the area and being lifted upwards.
Um, but stairs could work, too, if it really came to that.
Just realized that if you use a turbine you'd have to find some way to keep the intel from ending up in a useless area.
Uh, also, here's a list of problems with an elevator/lift:
1) It goes up and when it comes back down it usually has to kill whatever is under it.
2) After it's up, it has to allow enough time for the person to get off.
3) It also has to come down so someone else who missed the elevator can get back on.
4) While elevators make sense to us, because Valve didn't put them in normal maps, people new to the map may not notice them and accidentally end up on them.
5) Also, if someone jumps on you (enemy) while you're being lifted up, you get fragged and they go on living, which could be a big problem for people escaping from the enemy base with the intel.
Yeah, I'm out, and 4 isn't really that great of an argument.
With some type of turbine, surrounded by a small step-like thing that you'd have to jump over, you avoid people accidentally stepping onto the area and being lifted upwards.
Um, but stairs could work, too, if it really came to that.
Just realized that if you use a turbine you'd have to find some way to keep the intel from ending up in a useless area.