ShutdownTF2

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
You could technically use a func_push and put a giant fan underneath to validate the ascension process. It gets the same movement done (moving upwards) without all the problems that occur with an elevator.

Uh, also, here's a list of problems with an elevator/lift:

1) It goes up and when it comes back down it usually has to kill whatever is under it.
2) After it's up, it has to allow enough time for the person to get off.
3) It also has to come down so someone else who missed the elevator can get back on.
4) While elevators make sense to us, because Valve didn't put them in normal maps, people new to the map may not notice them and accidentally end up on them.
5) Also, if someone jumps on you (enemy) while you're being lifted up, you get fragged and they go on living, which could be a big problem for people escaping from the enemy base with the intel.

Yeah, I'm out, and 4 isn't really that great of an argument.

With some type of turbine, surrounded by a small step-like thing that you'd have to jump over, you avoid people accidentally stepping onto the area and being lifted upwards.

Um, but stairs could work, too, if it really came to that.

Just realized that if you use a turbine you'd have to find some way to keep the intel from ending up in a useless area.
 

Sebhael

L1: Registered
Jun 10, 2009
38
3
You could technically use a func_push and put a giant fan underneath to validate the ascension process. It gets the same movement done (moving upwards) without all the problems that occur with an elevator.

Uh, also, here's a list of problems with an elevator/lift:

1) It goes up and when it comes back down it usually has to kill whatever is under it.
2) After it's up, it has to allow enough time for the person to get off.
3) It also has to come down so someone else who missed the elevator can get back on.
4) While elevators make sense to us, because Valve didn't put them in normal maps, people new to the map may not notice them and accidentally end up on them.
5) Also, if someone jumps on you (enemy) while you're being lifted up, you get fragged and they go on living, which could be a big problem for people escaping from the enemy base with the intel.

Yeah, I'm out, and 4 isn't really that great of an argument.

With some type of turbine, surrounded by a small step-like thing that you'd have to jump over, you avoid people accidentally stepping onto the area and being lifted upwards.

Um, but stairs could work, too, if it really came to that.

Just realized that if you use a turbine you'd have to find some way to keep the intel from ending up in a useless area.

I'll see what's up during this weekend. I'm going to go to a LAN during the weekend - while I've already been considered the technician for the get-to-gether, I'm sure that with a small turnout like what has been estimated I'll be able to do whatever I want. Which will leave me bored since the headliners of the LAN has been free games since it's called the "Bailout LAN", an idea that takes the economy into consideration. So tournaments for F.E.A.R. (which I'll most likely play since I am a FPS player...), Trackmania, and Worms have been announced.


If people don't play Fortress Forever though, I'll end up working on this map - and I'll have exactly over 48 hours to do it without a corporate dildo up my ass.
So much should be done during that period.