2fort

Warchamp7

L2: Junior Member
Apr 4, 2009
73
16
Hello everyone, with Valve's release of their map source files, there have been a couple map edits so far. I know it's looked down upon but I ask you put that dislike aside for a moment. I'm basically looking for opinions on what's done, some of my ideas to do and in general your criticism.

One idea I have had floating around for a long time was cp_2fort, I had only ever mapped out the control points in my mind, and it's same general set up anyone else would likely think of. Now that the source files are released, I decided to put that plan into action.

Middle CP on the bridge, CP for each team in the courtyards, and the final two in the intel rooms.

However, I believe that's just a cop out, I'm going to put at least some effort into this. I only started very recently, but here's what I have done.

Middle CP
cp_2fort_a3M.jpg


Courtyard CPs
cp_2fort_a3BC.png


cp_2fort_a3RC.png



Now here's where some effort is going to be going. The two entrances to the intel room are far too cramped for things so I'm going to be modifying it. Here it is right now, I'm obviously going to add some details to it, possibly some pillars.

Final CP (Only Blue so far)

cp_2fort_a3.png


This is what I've done after a bit time working on this, I intend to do more, even if this map will be for my private use with friends or whatever.



Anyway, there's a couple ideas I wanted to get some opinions on.

I've seen a melee-only version of 2fort and there's also arena_2fort, one thing both of these maps have that I think this map would benefit from is having a ramp or staircase out of the water.

Bad Mockup
cp_2fortI2.jpg


I think there are pros and cons to having this in the map. I definitely want some opinions on this


Another big modification I want to make is bridging the sewers to the bottom room like so

Another Bad Mockup

cp_2fortI1.jpg


Again, pros and cons and I'd like some opinions. This gives the teams another route to enter the final area and the courtyard point.

In closing, I hope you'll be a little open minded about me modifying Valve's map. I look forward to anyone's criticism and opinion.
 
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Sebhael

L1: Registered
Jun 10, 2009
38
3
One thing I don't understand, is why everyone that edits 2Fort really thinks there needs to be another way out of the water. Why is that?
 

Warchamp7

L2: Junior Member
Apr 4, 2009
73
16
One thing I don't understand, is why everyone that edits 2Fort really thinks there needs to be another way out of the water. Why is that?

I'm just saying it could be a good thing, could be a bad thing. That's why I want people's opinions about it :)
 

SuperNerd

L2: Junior Member
May 13, 2009
60
6
You clearly stole my idea and 1/2 WiP that I didn't post because of this:

In the past someone posted a "ctf_2fort_rainy_day" or something and everyone was like :(

In general, editing anyone else's map is frowned upon here. If you want to make a rainy map, go build your own, don't edit Valve's

Really?

So making CP_2fort and releasing it as a modded Valve version is a bad idea?

Indeed.

Goes with every orange_x map, too.

If you're doing the map by yourself, No. If you're justr ecompiling it, Yes

So I didn't.

But it looks like yours has 120% more cowbell than mine would ever have.

I had all the caps in the same spot and was using a decompiled map.

Me and my friends will most likely get this map when you're finished.

In summary: "YOU DID WELL!"
 
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Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Spike disapproves this map (and any map edits)
 

Sebhael

L1: Registered
Jun 10, 2009
38
3
I'm just saying it could be a good thing, could be a bad thing. That's why I want people's opinions about it :)

Well, no - I don't think any other way out of the water is a good thing.

The water is supposed to feel like one of those sneaky ways that exist in a map...yet is a deathtrap if watched correctly.
Providing a way out of the water in the middle is a complete smack in the face to everything that 2Fort is supposed to be.

Then again I'm one of those people who think the roof over the bridge is a smack in the face to 2Fort...
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
cp_2fort has already been done before I believe.
Anyhow everyone here would much prefer you to make your own map from scratch, feels kinda cheaty to edit off someone elses map.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Funny how everyone gets the same idea. Where the CP's end up in the same place. But then there are only limited choices due to room sizes.

Why not try putting the middle cp under the bridge. All these "omg convert this maps game mode" are so predictable. I can't see why anyone hasn't thought "well fighting over a cp under shallow water would be interesting", everyone shoves the cp on the bridge. But then i guess that's why these people are converting other people's maps and not making their own. A severe lack of imagination.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
At least you did spend a bit of time into it, even if it is a 2fort remake.

But we don't really approve of remade maps, that's what FPSB is for.

EDIT: Haha I just noticed you're Warchamp7 from YouTube. Hi there.
 
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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
I'm pretty sure somebody already did this not long after the game was released.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
gtfo the internets.
We not like Valve edits.
MAKE YOUR OWN DAMN MAP.
kthx

Attack the idea, not the person (if you must attack anything). Failure to comply will result in further action.
Just a gentle reminder to keep it civil - even if you do want edits of valve maps to burn in a furnace.
 

drp

aa
Oct 25, 2007
2,273
2,628
gtfo the internets.
We not like Valve edits.
MAKE YOUR OWN DAMN MAP.
kthx

Attack the idea, not the person (if you must attack anything). Failure to comply will result in further action.
Just a gentle reminder to keep it civil - even if you do want edits of valve maps to burn in a furnace.

what this guy said
 

Smashman

L3: Member
Mar 14, 2009
118
64
Attack the idea, not the person (if you must attack anything). Failure to comply will result in further action.
Just a gentle reminder to keep it civil - even if you do want edits of valve maps to burn in a furnace.

Kden
Lemme rephrase.

Make your map GTFO the internets.
:D
 

Warchamp7

L2: Junior Member
Apr 4, 2009
73
16
@Joodude
Yes I'm that Warchamp

@Youme, Pepper
It's alright, I kind of expected this response


The reason I'm editing a valve map is because I have a lot of trouble sticking with a time-consuming idea, good or otherwise due to ADD or some lack of drive. I have a number of maps in other games, not necessarily 3D, that could be good but I just can't get myself to work on them. They've just wilted away on my harddrive.

Not to mention all the little bits that go into a full TF2 map, it's just more likely to get finished if the layout and basic structure are there.

The main reason I brought it here was because I wasn't just going to throw new entities into the mix and call it a day, as you can see from my one screenshot, I'm going to be altering the basements and I'll likely be putting in some spawn changes based on caps, I am most certainly going to make use of that bottom spawn room.

If I can get anything out of you guys, could it be an opinion on my final idea of bridging the sewer to the basement?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
I really don't think 2fort is in any way a suitable layout for a CP map.
But who am I kidding, I don't think it's a suitable layout for ANY map in TF2. The map was designed for a two generation old version of the game that played way differently and now it is just horrible, I wish it could have died off a long time ago.

Also I'm editing the [WIP] out of your title... that's what pretty much every thread here is.