- Jan 21, 2009
- 70
- 21
Railways is small ctf map build with idea of non-hurting trains used as moving obstacles in the central area between team bases.
Updates in a2:
* repaired some minor graphic glitches
* wider stairs in front of spawns
* spawnroom moved to reduce visibility from main building door
* some clips added
Updates in a3:
* blocked tunnel sides and added maintenance tunnel
* trains recreated - now 3 trains with different length circling on each track
* added some details into red base (no finished yet)
* 3D skybox added (not finished yet)
* signs added
* another small changes
Updates in a4:
* odd train angles repaired
* added truck and piles of wood under the rocks next to base entrances to allow anyone jump up the first floor
* added details to red base interior (not finished yet)
* added some more details worldwide
Updates in a5:
* added some props along the railways to fimplify jumping to trains
* reorganized crates around truck and on other side to simplify jumpinf up
* removed one lost prop-pipe floating on bridge
Updates in a5b:
* added nobuild to trains and capture points
* resolved stuck-points on plank bridges
* set door timers valve style (trigger reset 0, door reset -1)
* pipes in tunnel moved into hurt zone to avoid stuck in it
Updates in a6:
* spawn room moved, new corridors added
* tons of details and props
Updates in a2:
* repaired some minor graphic glitches
* wider stairs in front of spawns
* spawnroom moved to reduce visibility from main building door
* some clips added
Updates in a3:
* blocked tunnel sides and added maintenance tunnel
* trains recreated - now 3 trains with different length circling on each track
* added some details into red base (no finished yet)
* 3D skybox added (not finished yet)
* signs added
* another small changes
Updates in a4:
* odd train angles repaired
* added truck and piles of wood under the rocks next to base entrances to allow anyone jump up the first floor
* added details to red base interior (not finished yet)
* added some more details worldwide
Updates in a5:
* added some props along the railways to fimplify jumping to trains
* reorganized crates around truck and on other side to simplify jumpinf up
* removed one lost prop-pipe floating on bridge
Updates in a5b:
* added nobuild to trains and capture points
* resolved stuck-points on plank bridges
* set door timers valve style (trigger reset 0, door reset -1)
* pipes in tunnel moved into hurt zone to avoid stuck in it
Updates in a6:
* spawn room moved, new corridors added
* tons of details and props
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