- Jun 16, 2009
- 26
- 3
CTF Filter
Preface
What are the odds of two chemical companies being housed right across from the same gorge? Very little! Yet stranger things have happened. Red and Blue duke it out in their quest for world dominance in the chemical industry. Of course, in order to outsmart - or outsteal each other - they try their hand at a little corporate warfare!
What happened to CTF Neighbours?
Gone. The concept might be picked up later. I'm not happy with mapping using DEV textures. I love to map on the go. Texture immediately to set the tone. Planning? Bah! Humbug!
Added to that Neighbours was a bit too complex for a first map. I want a more classic layout first. Get a bit more experience that way and go for the experiment later on.
What will this map entail?
It won't be like 2fort(!) Despite there being 2 typical "bases". I do intend to add features on, later. A point to capture providing a temporary advantage to either one team, or some other gimmick. One thing I want this map to be is themed. I used to just go and map. But Filter does have a theme; chemistry.
Also, i'll be making a whole array of custom signs. I've already learned how to create some basic textures. If I do use and release custom textures it'll be one medium to large sized pack.
Post an overview!
There isn't one. Freestyle, baby! :cool1:
Preface
What are the odds of two chemical companies being housed right across from the same gorge? Very little! Yet stranger things have happened. Red and Blue duke it out in their quest for world dominance in the chemical industry. Of course, in order to outsmart - or outsteal each other - they try their hand at a little corporate warfare!
What happened to CTF Neighbours?
Gone. The concept might be picked up later. I'm not happy with mapping using DEV textures. I love to map on the go. Texture immediately to set the tone. Planning? Bah! Humbug!
Added to that Neighbours was a bit too complex for a first map. I want a more classic layout first. Get a bit more experience that way and go for the experiment later on.
What will this map entail?
It won't be like 2fort(!) Despite there being 2 typical "bases". I do intend to add features on, later. A point to capture providing a temporary advantage to either one team, or some other gimmick. One thing I want this map to be is themed. I used to just go and map. But Filter does have a theme; chemistry.
Also, i'll be making a whole array of custom signs. I've already learned how to create some basic textures. If I do use and release custom textures it'll be one medium to large sized pack.
Post an overview!
There isn't one. Freestyle, baby! :cool1:
Last edited: