Would making a game mode like this be possible?

mmik

L2: Junior Member
Dec 28, 2008
76
0
I want it to go like this:

if a team is eliminated, they lose, and if the timer runs out, red team wins. Is it possible to modify an existing game type to work like this, or even create it from scratch somehow? I'm not very good with gametypes.
 

TracerDX

L3: Member
Jun 9, 2009
127
26
I would guess

arena mode + a game_timer + a game_round_win

Really, just replacing the central CP with a timer that favors RED.
 

Ankh

L3: Member
Sep 18, 2008
114
41
while possible seems like it'd give Red a bit of an unfair advantage - they have two win conditions as opposed to Blu's one. Why would a player then want to join Blu team in this gametype?
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
No they wouldn't. (not the way the map is set up)

Looking at the logic_timer entity, I don't know how I'd use this to set a win condition... Can anyone help please? If there's another entity I should use instead, please let me know.
 
Apr 13, 2009
728
309
There's an example map that ships with the SDK, it's the entity setup for cp_well. You can reuse the timer from here. You'll probably want to remove setup time though.
 

mmik

L2: Junior Member
Dec 28, 2008
76
0
Ok there's a problem with this. Adding the logic_arena entity causes the game to ignore the timer. Is it maybe possible to set a trigger to make the game end when a timer running in the background hits a certain time?

edit: Ok, If I can figure out how the CP's entities for round-end works, I think I can leave those in, along with a timer that activates them.

However, I don't even see anything with the timer atm. The only options are "random interval" related. That doesn't sound like what I need at all. The team_round_timer seems to be ignored entirely when using the arena logic, so I need to find something else.
 
Last edited: