U.S. Map Testing - WEDNESDAY June 24

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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Please note this testing day is not permanent yet! The poll is pretty much even, so I will be trying both days. Next week there will be no testing on Wednesday but two Saturday sessions. If you haven't voted in the poll, please do so! If you wish to comment on the times for this day you may do so there as well.

TF2Maps.net Official US Server: 63.210.148.171:27015
Gameday Host: A Boojum Snark


Event will begin at:
Central European Summer Time: 6:00 PM
UK (British Summer Time): 5:00 PM (GMT+1)
Eastern Daylight Time: 12:00 PM
Central Daylight Time: 11:00 AM (GMT-5)
Mountain Daylight Time: 10:00 AM
Pacific Daylight Time: 9:00 AM

START | RUN | MAP | AUTHOR | DOWNLOAD | FEEDBACK 1100 1700 |30|ctf_haarp_a5|Dr. Spud| TF2Maps.net | ctf_haarp thread 1130 1730 |30|pl_borax_b3|Fearlezz| TF2Maps.net | pl_borax thread 1200 1800 |30|ctf_orient_b1a|Sgt Frag| TF2Maps.net | ctf_orient thread 1230 1830 |30|cp_pike_b2|Evang7| TF2Maps.net | cp_pike thread 1300 1900 |30|pl_cumulus_a12|Chrono| dl.getdropbox.com | pl_cumulus thread 1330 1930 |30|cp_mudbath_a1|MrMuffinMan| TF2Maps.net | cp_mudbath thread 1400 2000 |30|pl_mooseshit_a3|AntonJ3000| files.getdropbox.com | pl_mooseshit thread

Map Submission Format
  • Required: Map Filename (ctf_example_a4)
  • Required: TF2Maps.net file ID number, OR url to offsite download.
    .bz2 archive is preferred, but not required. May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
  • Required: TF2Maps.net discussion thread number.
  • Optional: Available time & your time zone. Only necessary if you aren't available for the whole testing period and wish to attend your map.
  • Optional: Would you like the SourceTV demos of the test? (will be uploaded to here)

Repeat submissions of a map:
Only post the info that has changed.
- You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site.
- Discussion thread never changes so only needs to be submitted once.


Submission rules
  • The map must be playable. This means fully functional objective system, proper spawns, non-fullbright, etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs.
  • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
  • Submission deadline is 4 PM CDT, 1 day prior.
  • Submissions for will be on a first come, first served basis.
  • You may NOT reserve a submission without a download.
  • Please limit your submission changes. Updating your submission version is allowed if an important issue is discovered, but don't submit early if you will be updating every day with a new version.
  • When editing a submission for update/reservation, please make a new post to note that you have done so.
  • Standard maps receive 30 minutes playtime, arena maps receive 15. An extension may be requested for more mature non-arena maps in need of fine tuning.
  • Testing will be limited to ~3.5 hours each day.
  • The map author may request a team scramble after at least two complete rounds have been played.

Multiple submissions per author
  • A specific map version may NOT be submitted to more than one day.
    The exception is mature maps in need of fine tuning. It is preferred you request for an extension rather than a double-booking, however, you may with the following rules:
    - Make ONLY ONE submission post, in the main day you want.
    - In that post specify the other day, and your map may be slotted in, at the admin's descretion, schedule permitting.
    - Double-bookings will not receive time extensions.
  • Different maps from the same author (ctf_example, ctf_eggsample) are permitted on the same day if there is space, but maps from other authors come first. If submitting more than one, please specify which should take priority, or simply submit on seperate days.
  • Different game modes of the same map (ctf_example, cp_example) are only permitted on different days.
 
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evanonline

L420: High Member
Mar 15, 2009
485
273
cp_pike_b2

dl: 1726
discuss: 7499
anytime will be good, I probably won't be able to make it personally anyway
a demo would be cool if possible, but if not, no big deal

I've only done very minimal playtesting with no more than 6 vs. 6 on this map, and I've had to make only very rough assumptions with how high respawn times should be.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Oh, nice. I want a test pretty fast, so this is perfect for me at the moment. :)

Map: cp_mudbath_a1
Download: 1729 (link)
Discussion: 7551 (link)
Time: Anytime.
Demo: Yes, please.

EDIT: cp, not ctf, sorry.
 
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Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
pl_borax_B3
Download: 986
Time: As soon as possible, but not the first map.
Discussion ID : 5906
SourceTV: Yes please.
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Just a note: My map dosen't have any cubemaps, and it seems like I have a curse making me not able to build them, Tried 3 times with the long bunch (mat_specular 0, buildcubemaps etc)

That method worked fine for alpha 1 and alpha 2, and i'm not renaming the map or anything like that.

Weapon cubemaps work fine, Glass reflections don't.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
After testing it today, I found out that haarp had a bugged door. I updated it to ctf_haarp_a5. Since this is such short notice, I got Icarus to upload it already (Thanks Icarus :D)
 
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