Ctf_AesopRock

fartron

L1: Registered
Jan 27, 2008
45
11
Are you planning on including the water entrance? I'd really like to see a rock remake that implements stickypacks for breaching the yard.
 

vegit0r

L1: Registered
Dec 17, 2007
17
0
3_stooges_geo : hey thanks a bunch for playing it :), I dont think I'm going to change the style, I am defiantly going to change some of the proportions and other things but Im gonna keep it ctf. I will try to add alot of 'for dummies' signs and hints some beta down the road so maybe half your server wont hate it ;).


Dirty: I didnt get the demo, but holy hell thanks on the review:thumbup:, all good points (and I will get to work on them ASAP), Im very glad you joined my play-test. If you still have that demo email it to me Vegit0r hotmail com


Haas: Ive got an overlay that shows up on the players screen when gas is released, atm its kinda odd looking, I am going to make a custom texture when I have the chance to.

Fartron: its in there now, the passage gets blown up by anyone doing like 400 points of damage to it. The map is like 85% the same layout, I removed the battlements spawn and added some other minor items but its very similar to the TFC version of rock.
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
vegit0r: No problem. I have the demo on my sendspace account. It's ~21MB; I'll give you the link when I get home.

One item I just thought of: Say an engineer builds a sentry on one side of the underground passage breakable wall. When the wall is still unbroken, can the sentry see enemies on the other side, and will it fire on them? Make sure to check that out.
 

fartron

L1: Registered
Jan 27, 2008
45
11
Can you re-seal the passage? Demos fighting over control of the breach was one of my favorite parts of the original.
 

Noggin

L5: Dapper Member
Nov 17, 2007
226
48
Dont know how I missed the map but I liked it and think it has great potential.
Everything seems to pretty good apart from the oddly-narrow doors and corridors. Its almost like u ran out of space!
The cell areas need a bit of work, the gates look odd and add a couple of cells in the upstairs section of the gas side.
Wasnt too keen on the gas effect and I miss the gas-machine also the room with the gas floating KILLS the fps.

A few more revisions and this could be a winner.