BLU like to spawn in RED spawn

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
I have a problem with my PLR where BLU always spawn in RED's spawn for no goddamn reason.

  • 2 info_player_teamspawns - 1 BLU; 1 RED - raised 16 units above the floor
  • 2 func_respawnrooms; 'blu_spawn' and 'red_spawn'

Here's a screenshot of BLU's spawn point shown using a console command.

what.jpg


---

Upon starting the map, I get the following errors in the console.

Code:
info_player_teamspawn failed to find control point named 'plr_round_A'
info_player_teamspawn failed to find control point round named 'blu_spawn'
info_player_teamspawn failed to find control point round named 'red_spawn'
info_player_teamspawn failed to find control point named 'plr_round_A'
info_player_teamspawn failed to find control point round named 'blu_spawn'
info_player_teamspawn failed to find control point round named 'red_spawn'

With or without an associated control point, I still get the errors about 'finding control points 'blu/red_spawn'.

It's worth nothing that in Boojum's Gamemode Prefab, there are no associated control points assigned to the func_respawnrooms yet it compiles and runs fine. :confused:

Code:
Welcome to VBCT
Session Date: 21 June 2009,  18:43:32
VBCT Version: 1.0L


Full Compile Selected!
Compile Start Time: 21 June 2009,  18:43:35

-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!

VBSP:  g:gamessteamsteamappspsychofreak001sourcesdkbinorangeboxbinvbsp.exe  -game  "g:gamessteamsteamappspsychofreak001team fortress 2tf" "C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: g:gamessteamsteamappspsychofreak001team fortress 2tfmaterials
Loading C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.vmf
Patching WVT material: maps/plr_nightfall_010/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 52 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (195484 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
.10
Compacting texture/material tables...
Reduced 663 texinfos to 439
Reduced 19 texdatas to 18 (467 bytes to 445)
Writing C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.bsp
7 seconds elapsed

Compile Complete for this module.
VBSP Completed: 21 June 2009,  18:43:44
VBSP: Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: .Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP:  Compile time: 7 seconds elapsed

-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!

VVIS:  g:gamessteamsteamappspsychofreak001sourcesdkbinorangeboxbinvvis.exe  -game  "g:gamessteamsteamappspsychofreak001team fortress 2tf" "C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.bsp
reading c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.prt
 485 portalclusters
1120 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 506 visible clusters (0.00%)
Total clusters visible: 104671
Average clusters visible: 215
Building PAS...
Average clusters audible: 460
visdatasize:58638  compressed from 62080
writing c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.bsp
10 seconds elapsed

Compile Complete for this module.
VVIS Completed: 21 June 2009,  18:43:55
VVIS: Compile time: 10 seconds elapsed

One Line Summary: 21/06/2009 18:43:55, plr_nightfall_010.vmf, Team Fortress 2, normal , normal, not run, 00:00:08, 00:00:11, n/a, 00:00:19
History.csv was updated.

Compile Summary - job mode: FULL
Map Name: plr_nightfall_010.vmf
VBSP - mode:normal , 7 seconds, 00:00:08 elapsed
VVIS - mode:normal, 10 seconds, 00:00:11 elapsed
VRAD - mode:not run, n/a(LDR), n/a(HDR), n/a elapsed
Total Compile time: 00:00:19
                                                                  

NOTE: old BSP file deleted: g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010_old.bsp
NOTE: old BSP file renamed to : g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010_old.bsp

File copied: C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.bsp to g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010.bsp

Apart from the VBSP problem, there are no leaks, no entities outside the world, no nuthin' that could cause a problem.

Help me. PLEASE. :(
 

Gaw

L4: Comfortable Member
Apr 21, 2009
167
24
Basic problem, but are you sure that in the properties of the entity, the team is set to blu or red, and not any?
 
Aug 19, 2008
1,011
1,158
check if the not working spawnpoint is not enclosed by a func_brush or func_lod group, as well as not inside any other boundary box of props/entities

the game doesn´t let players spawn inside entities and reverts to other available spawnpoints, in your case, red

just for testings sake, place your blu spawnpoint right outside reds spawn, and test if it works
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Had to only set the team's spawn location to the name of the round. Fixed! :)