- Mar 15, 2009
- 485
- 273
Pike is a variation on the Gravelpit style of the Control Point gamemode. BLU has direct access to Point A upon spawning, and after taking it, open up points B and C, which they can take in any order they choose to. Both B and C must be taken in order for D, the final point, to be unlocked.
This is my second published map. The initial inspiration for the map came from the idea of "Gravelpit's Point C but with the spire from Badlands", so I ran with that idea and decided to put together something unique.
Changes from B2 to B3:
-HUGE DOOR is less HUGE
-Respawn times toned down slightly
-Added more indication that the roof of C can be jumped to
-Added a health pack near the C/D connection
-Rock walls redone to create more clutter and cut the map's size down
-Fixed various exploits allowing people to go outside the boundaries
-New set of stairs added to the building in D to allow easier access
-New path into D added from the underpass connecting B and D
-Optimization improvements
-New maplist thumbnail/map photos to reflect changes made to stage
Changes from B3 to B3A:
-Added cubemaps to the cave in D
-Fixed uneven doorway in the cave in D
-Fixed a misaligned texture on a rock wall in C
-Optimization improvements
-Removed error-causing area portal in D shack
Changes from B3A to B3B:
-Fixed texturing error on RED's spawn
-Fixed an error where players could jump on top of the vents on the roof of C
-Fixed scaling issues with some signs
-Fixed being able to jump on the lights outside RED's spawn
-Fixed an area portal error in the warehouse
-Adjusted cover in B
Gray Gravel Co. Spytech materials are from http://forums.tf2maps.net/downloads.php?do=file&id=256
This is my second published map. The initial inspiration for the map came from the idea of "Gravelpit's Point C but with the spire from Badlands", so I ran with that idea and decided to put together something unique.
Changes from B2 to B3:
-HUGE DOOR is less HUGE
-Respawn times toned down slightly
-Added more indication that the roof of C can be jumped to
-Added a health pack near the C/D connection
-Rock walls redone to create more clutter and cut the map's size down
-Fixed various exploits allowing people to go outside the boundaries
-New set of stairs added to the building in D to allow easier access
-New path into D added from the underpass connecting B and D
-Optimization improvements
-New maplist thumbnail/map photos to reflect changes made to stage
Changes from B3 to B3A:
-Added cubemaps to the cave in D
-Fixed uneven doorway in the cave in D
-Fixed a misaligned texture on a rock wall in C
-Optimization improvements
-Removed error-causing area portal in D shack
Changes from B3A to B3B:
-Fixed texturing error on RED's spawn
-Fixed an error where players could jump on top of the vents on the roof of C
-Fixed scaling issues with some signs
-Fixed being able to jump on the lights outside RED's spawn
-Fixed an area portal error in the warehouse
-Adjusted cover in B
Gray Gravel Co. Spytech materials are from http://forums.tf2maps.net/downloads.php?do=file&id=256
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