Hi guys!
I was wondering if anyone could give me some information about TF2 (or the source engine in general) with regards to the poly counts I should aim for when creating custom static meshes?
I am building some custom meshes for my map - to feature as large objects within the level (ie. water towers, caves).
But before I start construction I need to know what poly counts I should aim for in my meshes? Textures sizes? Any tips or guidlines for importing my own poly meshes from maya?
Any tips appreciated!
I was wondering if anyone could give me some information about TF2 (or the source engine in general) with regards to the poly counts I should aim for when creating custom static meshes?
I am building some custom meshes for my map - to feature as large objects within the level (ie. water towers, caves).
But before I start construction I need to know what poly counts I should aim for in my meshes? Textures sizes? Any tips or guidlines for importing my own poly meshes from maya?
Any tips appreciated!