Sniper no sniping! Help me block parts of an area from snipers...

a2h

L2: Junior Member
Sep 18, 2008
93
30
a43a1f.png


To those who haven't played Tyrol Mountain:
Your viewpoint is an area used by red at the beginning of the stage, and when blu takes over the area, it is used by red. You are facing the first cap of the stage, and the cart is moving in the same direction you are facing.

Now...

I'm not too sure about how I should have this not-as sniper friendly.

Currently I'm thinking about adding a bend in the middle of the track and adding a prop in between, but I'm also thinking it might look weird to have a prop in the middle for no reason?
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
I'm thinking you might be able to move the building near the cap point over and have the track bend around that. You might need to reshape your cliff to have enough room.
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
Uhh... I don't remember you?

Anyway, after a bit of discussion it turns out Boojum actually meaning the stuff I've done in red...
rc8v3a.jpg
 
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MaGicBush

L2: Junior Member
Jun 9, 2009
56
1
A little off topic maybe but just a observation so far with map making, everyone seems to really hate open areas because of snipers. But.. snipers are part of TF2, and with no open areas at all who would then play the class on your map? This is one thing I am confused about, I see most mappers on here saying it's "bad" to have a wide open area even if it's one area and paths to get around it?

Sorry if this is off-topic, just wondering why everyone is much against a open area when the Snipers are part of TF2.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
A little off topic maybe but just a observation so far with map making, everyone seems to really hate open areas because of snipers. But.. snipers are part of TF2, and with no open areas at all who would then play the class on your map? This is one thing I am confused about, I see most mappers on here saying it's "bad" to have a wide open area even if it's one area and paths to get around it?

Sorry if this is off-topic, just wondering why everyone is much against a open area when the Snipers are part of TF2.

its not so much about the sniper having an area, its having the sniper absolutely dominate an area that is the problem, a long narrow area people need to pass through with a raised position, and a health kit nearby is absolutely catering to a sniper, and raises him high above the other classes...then i happen to think its difficult to make a map that completely screws over the sniper without also screwing over other classes

the idea of "good" sniping spots in a map should make the sniper have to choose between lots of cover with a low field of view, or an open and highly vulnerable area with a high fov, giving a sniper both in a high traffic area tends to be too much
 

MaGicBush

L2: Junior Member
Jun 9, 2009
56
1
That makes sense, will have to keep it in mind for my current map. It just seemed like most people were saying not to have any open area at all in a map(all curves, short narrow areas, etc).
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
Sniping areas are not a bad thing necessarily. They play a role in the game also. The only thing I try to avoid is having too many areas where they can sniper from great distances and the few areas that I have where they can be at a distance, I place plenty of cover where players can run to to take cover. A good mix between props and structures.

;)