Vents Pack

Model Panels - Pack 2015-08-30

Acumen

Annoyer
aa
Jun 11, 2009
704
628
Hey there, after the portholes i decided to do something more universal and called it panels :eek:
for myself i have some variations planned. are there maybe some special sizes that you'd absolutely like to have ? or maybe a 2nd texture version without the "paint chips" ? just tell me, i thought I'd ask before modeling this time :)

here's the first one anyways:

panel1_ingame.jpg
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Make ones with common Hammer sizes. Like 64x128 or something.
 

Malcolm

L3: Member
Jul 10, 2008
123
25
what does this "panel" actually do? It just looks like a plate in the wall with a clip...
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Do you really want to know? You feelin' lucky, punk?
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
yes, something along the lines of what Bonafide said. some electric stuff inside ^^
if anyone should have a proper refpic of a better grip or some gimmick, go ahead and share, i'd love to adapt it into the pack :)

thanks for your feedback so far, guys !
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Can you make one where the 2 parts are separate? So like, one is the base with a few wires where the door would be, and the other is the actual door.
 

SuperNerd

L2: Junior Member
May 13, 2009
60
6
Yeah, if you could make some partially open that would be nice.
Cause the you could make a sort of fuse/electrics room.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
ok you guys, since i didn't fully understand what you meant with the wires i decided to do a bunch of versions, maybe there's one that you like in the end :)
although it hasn't anything to do with my simple panels i planned to do, i still post it in here ;)

fuseboxes_render.jpg
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
ok you guys, since i didn't fully understand what you meant with the wires i decided to do a bunch of versions, maybe there's one that you like in the end :)
although it hasn't anything to do with my simple panels i planned to do, i still post it in here ;)

fuseboxes_render.jpg

Jesus CHRIST!
 
Aug 19, 2008
1,011
1,158
holy hell, its so good that i also need to quote the picture :p
really awesome
but, a question, what´s the polycount on these?
i see some round buttons and cables which look a bit expensive for a "minor" prop like that
keep the polycount down and work with textures to get the nearly same effect of roundness

keep it up, it´s fantastic
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
its ~2000 triangles - which is about the same polycount as the siren or chair models have - also "minor" props, imo. before i started with my tf2 modeling i studied quite a bunch of original tf2 models to get a feeling for the work- and polyflow. I realized that they are quite heavy on the polycount-side which is because a lot lot lot of the details are modeled out. especially the buttons on all of the consoles and stuff. and since you won't be putting these fusebox 10 times in a row, it's alright, imo.
i mean, one open is enough, everything else will be repetetive. the rest may be closed fuseboxes, which will have far less, so its all good in the end, in my opinion :)

thx for all your feedback so far, guys !
 

SuperNerd

L2: Junior Member
May 13, 2009
60
6
Those boxes are really good.
Have 3 types: 1 without door, 1 with door partially open, 1 with door closed.
 

Malcolm

L3: Member
Jul 10, 2008
123
25
ok you guys, since i didn't fully understand what you meant with the wires i decided to do a bunch of versions, maybe there's one that you like in the end :)
although it hasn't anything to do with my simple panels i planned to do, i still post it in here ;)

fuseboxes_render.jpg

Oh man, that's just beautiful...