Cruise

cruise b4b

Narkissus

L5: Dapper Member
Jan 22, 2008
228
9
Well here it is, my resurrected map : ctf_cruise

This is version b4b.

Changes from b3a:
Lighting completely redone.
Ocean water is cheap.
Skybox updated more.
More detail work done.

Changes from b3:
Packed correctly.

Changes from b2c :
More detail.
Vent alternate routes to lower decks.
 
Last edited:

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
long time no see =)

i loved this map, cant wait to try again
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88

drp

aa
Oct 25, 2007
2,273
2,628
a few days ago i wondered where this map had gone, im glad you're back man. one of the best ctf maps to date :D
 

mdawgmike

L1: Registered
Jun 7, 2009
40
18
This is a very unique and fun map to play on, and definitely has some potential. A couple things I noticed right off the bat:

a) There's currently a major choke point going to the intel. From my experience there should always be two paths. Open up the pathway through the bowels of the ship possibly...with a staircase leading up to the intel room at either end.
b) The life preservers are missing their textures (I assume you already know this though)
 

Narkissus

L5: Dapper Member
Jan 22, 2008
228
9
This is a very unique and fun map to play on, and definitely has some potential. A couple things I noticed right off the bat:

a) There's currently a major choke point going to the intel. From my experience there should always be two paths. Open up the pathway through the bowels of the ship possibly...with a staircase leading up to the intel room at either end.
b) The life preservers are missing their textures (I assume you already know this though)

On point a: Please elaborate on possible alternate routes i could add, because im stumped, originally i had the lower walkways open but they didnt work out so well because they provided too quick of access to the intel for scouts.
Also damn, i swear i pakratted those life preservers in.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Hey, welcome back. :p

I remember Cruise pretty well, I think it was one of the first maps I played on a gameday.
 

pitto

L3: Member
Feb 17, 2009
109
73
I liked it, even if it wasn't packed correctly

One thing, on the drop down pipe thingos make sure they are clipped so u can walk staight into them, atm it is hard to get in them without crouching
 

Gaw

L4: Comfortable Member
Apr 21, 2009
167
24
They're are a few glitches, but they iz da shizzle and you probably already saw them anyways.. :p
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Cubemaps. A million times cubemaps.

Otherwise this is one gem of a map.
 

mdawgmike

L1: Registered
Jun 7, 2009
40
18
Sorry for not getting back to you more quickly, as I've been quite busy with rl stuff this week. The choke point I'm referring to is this (as far as I can tell this one doorway is the only route to the intel):
ctf_cruise_b2c0002.jpg


The added path I was referring to would be to open up the boiler rooms (or whatever they are) and have a way of getting directly into the intel room from there:
ctf_cruise_b2c0003.jpg


Although, now that you mention the scout rush concern that would definitely be a problem...plus the issue of having too big a playing field. After no-clipping around I see the "lower decks" that you are referring too. A good bet I think would be to reopen them, but leave the barricades there just make them destructible (like in cp_warpath if you've ever played that). This would prevent an early rush on the intel, while at the same time opening up an extra path after a Demoman or Soldier expends a short amount of time destroying them.
ctf_cruise_b2c0005.jpg


Of course I could just be talking out of my ass as I've never play tested this on a full server. Which, I will do now just to see how it works as-is. I'll be putting it up this Sunday night on the FearedGamers server (s1.fghost.org) if you would like to see it with 32 players. We do our own testing every Sunday at 8pm central time. No set times for each map though like they do here, so I wouldn't know exactly when it would come up.