Hi from a UT mapper

ekay

L1: Registered
Jun 16, 2009
2
0
Howdy peoples.

Been a longtime player on the playground, although haven't been around for a while due to other stuff.

I recently got myself a laptop that can run Hammer, so plan to start teaching myself how to map for TF2 while I'm at work. I've got some ambitious ideas for maps, so will hopefully be around here to grab as much hints and tips as possible.

Up till this point all I have ever done is mapping for UT2k4 and UT3, so learning a new completely different editor seems quite a daunting task. If anyone has gone from UT->TF2 mapping before then any advise to get me started will be appreciated.

gentlemen
 
Apr 19, 2009
4,460
1,722
Hi and welcome to TF2Maps.net ekay! :D

To get started, you should read through the TF2 wiki and our own rather impressive Tutorial section.If you need help with Entities download this. Don't worry about making it pretty just yet. However, feel free to sign up for gameday for some good testing. Gamedays are on Fridays in the euro server and Saturday/Sunday in the U.S. server.If you have any other questions, there is usually someone in Steam chat who can help. Welcome to the group!

Lastly don't forget!
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Last edited:

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Welcome!
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Welcome.

Unrealed is completely opposite of Hammer, for starters.

You have the envelope the map from a "void", not carve from a block like Unrealed, but if you've used Unrealed, Hammer should be easy for you, it's not as complex of a program.
 

ihadabadname

L1: Registered
Jun 14, 2009
20
0
helloes enjoy your stay here :)
 

Altaco

L420: High Member
Jul 3, 2008
484
120
While making the leap from UnrealED to hammer may be a bit of a jump, I think you should definitely do better than someone starting from scratch.

Welcome!
 

ekay

L1: Registered
Jun 16, 2009
2
0
Unrealed is completely opposite of Hammer, for starters...
UT2k4 was Subtractive, UT3 is Additive. So I'm ok with both, which one is Source?

While making the leap from UnrealED to hammer may be a bit of a jump, I think you should definitely do better than someone starting from scratch.
Ah but to contrary my dear Altaco, although I may know the difference between additive and subtractive, BSP and meshes, it's still difficult to teach an old dog new tricks.
You can tell a newbie "This is this" and they can except that fact. I fear that I'll be told "This is this" and I'll ask "But why is it not that?". I'm far too used to Ued :(


Thanks for all the greets people :D