Scoville

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Scoville
A 3-Stage PLR Map by Aeon "Void" Bollig
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Sco•Ville \sko-VUL\: The measurement of 'Heat' - or Capsaicin - in a Chili Pepper.
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Set in a melting valley of snow at dawn, RED and BLU cross Payload Paths once again. An industrial settlement in this melting valley is the main focus for the teams, as it houses the highest concentration of Thermal Energy known to man. What creates such catastrophic amounts of Thermal Energy is unknown, but RED and BLU race to find the source and seize control of the monstrous generator behind it all.
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Scoville is a three-stage Payload Race map - and an entrant in the PLRvCTF Contest - that focuses on fast and detailed combat. It takes place at Dawn in an industrial settlement in a snowy, melting valley.
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Download:
http://forums.tf2maps.net/downloads.php?do=file&id=1769
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Special Thanks

Moosey Fate - Part-time Organizer
Lord Ned - Death Fan models
NovaSilisko - Finale Idea
Foda - Miniature Sun of Impending Death by Fourth-Degree Burns
The TF2Maps.net Secret Party Group - Motivation
A Boojum Snark - Dealing with my Entity Noobness
Zpqrei - Pretty cool guy eh makes maps and doesn't afraid of anything
III_Demon - Track Pieces
Ravidge - Savior of Stage 2's Entity Conundrums
Friends and Family - Motivation
NovaSilisko, Chrono, and everyone else that said "Yes, that's nice, now where's my Alpha" whenever I mentioned Scoville
 
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Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
detailed combat

What? :)
Sounds like a good story, would have liked some more pictures though.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Detailed as in "many ways to approach it." I'll get pics when I get on Steam again.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
If the map is as awesome as its skybox would warrant, I think we're all in for a treat! I've always want to do an outback map, too, so this is mucho exciting for me. :3
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Picture reuploaded to the site.

I don't have it done in time for Friday gameday submissions, but maybe we can play on it afterwards. :D
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Hello, ive made a analyze of this map and ive figured out what its all about.

As you can see on the picture, ive marked spots of interest with red lined boxes. So, the most obvious first.

The map is PLR, there will be 2 blue payloads next to each other racing for grand money.

The maps name is Scoville, which I believe means hot. And that takes us to the next clue

The sun, its very big and very hot, the map will be filled with a trigger_hurt that makes damage each second, due to the warm sun.

The map will be detailed in dev textures, everything will be the gray texture as well.

You will be able to see the gray-nothing (void) just looking down the edge. Just as you can on the picture.

The scout is mad, you can see that on his eyes. He is obviously looking at a huge fucking wall in front off him and he already knows that there is no way to pass it.

The chain of his neckless is cut off, this means he must already been in a fight before this screen was taken. Obviously, there will be tons of bot Heavies killing everyone, including this poor scout, but he was lucky to get out of there alive, but hes reached the huge fucking wall in front off him! Dead end boy!

scoville-teaser-re.PNG


This ends my super analyze of this map. I hope I didnt spoil anything ;)
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Hello, ive made a analyze of this map and ive figured out what its all about.

As you can see on the picture, ive marked spots of interest with red lined boxes. So, the most obvious first.

The map is PLR, there will be 2 blue payloads next to each other racing for grand money.

The maps name is Scoville, which I believe means hot. And that takes us to the next clue

The sun, its very big and very hot, the map will be filled with a trigger_hurt that makes damage each second, due to the warm sun.

The map will be detailed in dev textures, everything will be the gray texture as well.

You will be able to see the gray-nothing (void) just looking down the edge. Just as you can on the picture.

The scout is mad, you can see that on his eyes. He is obviously looking at a huge fucking wall in front off him and he already knows that there is no way to pass it.

The chain of his neckless is cut off, this means he must already been in a fight before this screen was taken. Obviously, there will be tons of bot Heavies killing everyone, including this poor scout, but he was lucky to get out of there alive, but hes reached the huge fucking wall in front off him! Dead end boy!

This ends my super analyze of this map. I hope I didnt spoil anything ;)

Good job, Sherlock.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
6-28-09
Alpha 1 Released

plr_scoville_a10000.png


plr_scoville_a10001.png


plr_scoville_a10002.png


plr_scoville_a10003.png


plr_scoville_a10004.png


plr_scoville_a10005.png


plr_scoville_a10006.png


Download:
http://forums.tf2maps.net/downloads.php?do=file&id=1769

Thanks to everyone here, especially Boojum, Ravidge, Freelance Fox, and Zpqrei. Without whom I wouldn't be here, with my first released map. Also, thanks to the Contest and all its Participants, for the heavy motivation for this Map.

So there you have it, a map made and released by Void.

It's the end of the world.
 

Shaar

L3: Junior Member<BR>toboruin
Aug 7, 2008
231
206
1) Add signs to show which way takes you to which thing (E.g. cart or capture point)
2) The upper routes from "your area" to the neutral area seem a bit pointless as it exits onto nothing, add a balcony or something there.
3) flickering texture to the left of where your cart starts from
4) The door that does not open (E.g. the one dead in front of you when you spawn, should have some kind of symbolisation that it's not a door, can be confusing, because I spent most of set up waiting there for the door to open on the first go
5) could maybe do with a new more routes

aside from those, it's all good :)
 

The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
you can build in spawn.....

plrscovillea10001.jpg


plrscovillea10000.jpg


oh and GL on the other rounds I had fun today....except for nineaxis slaying us all.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
You can't build in the actual Spawn. You can build in the corridors outside the Spawn. The Spawn is the single room, so it is restricted from having teles and other buildings inside it, whereas the corridors isn't included in the func_respawnroom and can have buildings in it.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
I LOVED IT! The style is really exceptional, and I applaud you for making a map with so many well-thought out routes. I really do think it's impossible to stalemate at middle because of those awesome windows. The only area that might prove stalematerific would be the very final area, with Sentries in those alcoves. Maybe you could make the walls of the alcoves there angled to prevent engies from easily hiding guns up in them.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Scoville is going to be watched over by my old friend, Moosey, until July 10th.

Unless A2 is released tonight, A1 will be submitted into Friday, Saturday, or Sunday's Gameday. Whenever Moosey posts.

Scoville's first Alpha is now on the US server as well, as it was only on the EU server before. First post was updated with the new background story to accomodate the new style of the map, and makes more sense. Preview picture changed. A2 is under construction.

I am attending a Convention, G-Fest, with my Father - who has a table at the convention - all next weekend. Again, after tonight, the map will be on hold until July 10th.