How important is TF2 "feel" on custom maps

Burnzoire

L1: Registered
Jun 13, 2009
29
0
If you're mapping for TF2, make it look like TF2
If you're playing TF2, you expect it to look like TF2

If you want to map for HL2.... you know the rest :)


That's just my opinion of course.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
"HL2 prop" means very little. Waste has a blatant HL2 prop that covers half of the skyline. Yet nobody notices because it still blends in well.
 

wylker

L1: Registered
Jun 8, 2009
13
0
Back on track, concerning the OP, I think keeping the visual style of TF2 is both easy and compulsary for a map to do well. One could say that the style of TF2 is creatively stifling and has been well established: either desert or alpine. But the meta style of each is that both use textures that look/are hand drawn. The TF2 style can look good and be applied on any setting or location. So, in order to keep the TF2 style, one could just take realistic textures for any given eetting and run them through a few photoshop filters (or actually hand draw them, which would be so badass)

This may be the right answer in the end. There simply is NOT a good stone texture that "fits" with TF2.

I'll have my first alpha of the map done in the next week and will try to get some community feedback on the overall style/feel.
 

Forthex

L2: Junior Member
Aug 2, 2008
80
12
You could try to take the textures on some of the rock prop models in TF2 and alter their colour (and convert them to regular brush textures). That way, they'd still look like stones/rocks and keep with the tf2 style.
 

eXeC

L1: Registered
Sep 30, 2008
37
1
You could try to take the textures on some of the rock prop models in TF2 and alter their colour (and convert them to regular brush textures). That way, they'd still look like stones/rocks and keep with the tf2 style.

Altering existing textures is another way of doing things. There was a blue wooden texture that I needed for my map that had no red equivilent so I changed the hue in photoshop (using a color range mask to keep the moss green) and used pakrat to embed it into my map. The texture looks great and only adds about half a meg to filesize.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
You should absolutely keep the TF2 style. People usually say gameplay is more important, but I think gameplay and graphics are about equal.

It's like, if you buy a Ferrari, and the dealer keys the side on the way out, you're not going to be like, "Oh that's okay, the performance isn't effected."