radiation

Dec 25, 2007
566
439
Announcing cp_radiation! This is a development of my work on my central capture point contest entry, which wasn't completed in time to submit for the contest. So I decided to develop it into a full CP map. I'll also be reusing some of the work I did on cp_siege, since I ran very much out of steam on that, but the first stage was very well received and played well.

Edit: I've added screenshots of the point. This is a fully playable map, but only consists of capture point 4, as I'd like to do some testing of the layout here.

I've also written a blog post with a little more detail about the inspiration for cp_radiation, as well as screenshots of the unreleased work on cp_siege and my cap point contest (non)entry: Read it here

v2: fixes the blu setup gates not working correctly, red not being able to win, and adds nobuild to prevent massive sentry spawncamping by red.
 
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DaFatCat

L3: Member
Apr 19, 2009
129
11
Pictures are the most important thing dammit!
 
Dec 25, 2007
566
439
Dec 25, 2007
566
439
Had a bit of a playtest with the calculatedChaos guys, which showed up a couple of noob mistakes D: and a little bit of susceptibility to spawn-camping.

v2 fixes the blu setup gates not working correctly, red not being able to win, and adds nobuild to prevent massive sentry spawncamping by red.
 
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captainAngry

L420: High Member
Feb 1, 2009
434
247
We're still on v1 on our server since I didn't notice it got updated. I'll make sure to grab the latest before our next playTest. v1 got played again last night. I wasn't around for the test but we did record a demo.


 
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