Respawnroomvisualizer

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Ok, Ive encountered a little problem with my Func_respawnroomvisualizers.

They work just fine, however I'm confused as to the texture I am meant to apply to them.

I have tried the overlays/no_entry texture, both being applied directy to one face, and even as an individual overlay however it only comes up as a white sqaure in hammer, and is invisible after compilation?

Whats the fix? :)
 

Burnzoire

L1: Registered
Jun 13, 2009
29
0
yeah overlays/no_entry is right. Only problem is that you can't see it to texture it. I find that if I make a brush the desired size for the noentry sign and choose "fit" in the texture alignment options it will be fine.
 

III_Demon

L2: Junior Member
Sep 28, 2008
57
29
you just need to change your shading in the 3d view. i dont remember for sure what its called, but switch 'shaded' to 'shaded and lit' or something like that... in one of the modes, you can see more correct textures, including those respawn room things.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
you just need to change your shading in the 3d view. i dont remember for sure what its called, but switch 'shaded' to 'shaded and lit' or something like that... in one of the modes, you can see more correct textures, including those respawn room things.

to clarify: '3D Textured' will let you see the no entry texture
'3D Textured Shaded polygons' will show it as completely white.