takedown

PanFrie

L1: Registered
Jun 26, 2008
18
1
This is a map I started working on quite a while ago. It's been sitting kinda stagnant for a while cause I had (and still have) no idea where to go from where I am now. I'm hoping to get some criticism from other mappers to help me finish it while I'm working on another map

other credits:
water from Spike (pl_jungle)
TF2F LNP guys that helped me test this out

Oh yea, and When you walk on the green stuff at cp2 (both sides) it makes an awefull noise... I'm trying to find a replacement material for that :p
 
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Anda02

L1: Registered
May 30, 2009
29
2
The layout of this map is very unique. I love the smooth design a lot of the map has, and especially those bridges.

I assume this is going to be a tropical map which is going to be fresh in the TF2 genre. Oh and remember, those subtle details make it look even better :).
 

PanFrie

L1: Registered
Jun 26, 2008
18
1
I assume this is going to be a tropical map which is going to be fresh in the TF2 genre.

That's the plan right now, which I think will stick because I really like the middle point. The only problem I'm seeing, is needing a yard between mid, and cp2. Unfortunately I can't figure out any way to make one without extending the path on the left (above the waterfall).
 

Lazy Eskimo

L2: Junior Member
May 17, 2009
74
11
Attackers need more options for the 4th cp. There's really not much for them to use. They come out of doors onto flat area. The 2nd/4th cp could be bigger.