How can I make a funnel

sbrown

L1: Registered
May 22, 2009
40
6
I want to make my arch wider at the top. Vertex scaling just makes invalid solid structures. Any ideas on how to do this?

I want to make a funnel like the one in portal BTS, where the box machine drops the boxes into the tube.
 

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
2 options I can think of

1. make a model
2. make a displacement (check out Twister)
 
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fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
actually you can make this with the brush tool :\
you just choose the spike object thingy with a value of something like 20 depending on your needs for details

once you get your spike you hit ctrl+h and input -32. that'd pretty much make the basic shape if you remove the large circle end of it. after you can open the tip with the clipping tool and add a nice cylinder at the end of it. pretty much the simplest way I can think of by now...

be sure to put this func_detail tho, or vvis will totally freak out
 
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sbrown

L1: Registered
May 22, 2009
40
6
actually you can make this with the brush tool :
you just choose the spike object thingy with a value of something like 20 depending on your needs for details

once you get your spike you hit ctrl+h and input -32. that'd pretty much make the basic shape if you remove the large circle end of it. after you can open the tip with the clipping tool and add a nice cylinder at the end of it. pretty much the simplest way I can think of by now...

be sure to put this func_detail tho, or vvis will totally freak out

Did you even try this? It made so many fud up soilds D:D:D:
 

sbrown

L1: Registered
May 22, 2009
40
6
lol ur right, I didn't thought It would fuck up like this xD I'm sure you can work this out tho but it sure looks like a mess in hammer.


It looks like somebody carved a sphere into a block D: (I did this once. Needless to say I failed.)
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
It would have been harder to explain so I did it for you.