- Jun 9, 2009
- 56
- 1
Hey I am currently working on my first map, I decided to make a rats map since there doesn't seem to be very many for TF2. I am basically modeling around my living room, I have the basic layout done and the furniture/scaling correct. I am getting ready to go into the details/texturing. I wanted to get some opinions before I get to far into the map though. My main question is should there be spawn rooms for both teams or random spawns on the map? It will be a dm style map.
Also the main problem with rat maps on TF2 I could see is the wide open spaces. Currently I have a few spots that are very open and view the entire room. With all the furniture in place and after adding the details I could see it causing performance issues. Any suggestions on how to remedy this? The biggest area right now is between the TV and couch, and looking from the ottoman towards the kitchen(kitchen will not be in this map, I will block off that area somehow).
On another topic I also was wondering how to make the map dm? I saw tutorials for ctf, etc but nothing for just making a deathmatch map.
Thanks for any suggestions!
Also the main problem with rat maps on TF2 I could see is the wide open spaces. Currently I have a few spots that are very open and view the entire room. With all the furniture in place and after adding the details I could see it causing performance issues. Any suggestions on how to remedy this? The biggest area right now is between the TV and couch, and looking from the ottoman towards the kitchen(kitchen will not be in this map, I will block off that area somehow).
On another topic I also was wondering how to make the map dm? I saw tutorials for ctf, etc but nothing for just making a deathmatch map.
Thanks for any suggestions!
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