A Potentially Controversial Request: Class Limiters

soylent robot

L420: High Member
May 26, 2009
499
394
Hey all, I've got a question for ya.

Is there a way to add a class cap to a map, so that only a certain number of that class can be played?

My reason for this is such: I've made a map which is very open; its actually a series of rickety buildings floating over a void. Unfortunately this map is invaded by Snipers and the game grinds to a halt as none of them bother to actually cap, they just eternally shoot each other because they think tf2 is counterstrike.

To get the map rolling, I need the map to allow only 2 Snipers per team somehow. Is there a way to do this?

"Redesign the map" is not an option I'm considering. I've had comments that it would be great except that it gets infested with Snipers so quickly. My intention for the map was a tense, exciting game where players had to carefully scout/soldier/demo their way over the voids, not a stupid sniping gallery.

Can anyone help?
 
Feb 14, 2008
1,051
931
Using point_servercommand

mp_tournament 1
tf_tournament_classlimit_sniper 2

Even so, I'm not sure if there's a way to force readiness in mp_tournament
 

soylent robot

L420: High Member
May 26, 2009
499
394
Using point_servercommand

mp_tournament 1
tf_tournament_classlimit_sniper 2

Even so, I'm not sure if there's a way to force readiness in mp_tournament

ah, thats how you do it, thanks.

this does appear to mess with the server its on though...ill give it a try n see what responses i get
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
I'd almost say it's more of an issue with the players than the map. Have you tried it with... "sensible" people? You might like to submit it to one of our tests. (See events forum, and it would only be allowed into the test -without- the previously mentioned commands)
 
Last edited:

soylent robot

L420: High Member
May 26, 2009
499
394
I'd almost say it's more of an issue with the players than the map. Have you tried it with... "sensible" people? You might like to submit it to one of our tests. (See events forum, and it would only be allowed into the test -without- the previously mentioned commands)

that would be most helpful

you can download it here: http://www.fpsbanana.com/maps/91118

it doesnt have that particular code in yet