- Jun 9, 2009
- 9
- 2
So I have a bunch of rectangular glass windows in my map that use the texture glass/glasswindow001a. After I compile when I start up the map, the glass contains a purple and black checkerboard texture. So I run all the proper cubemap procedures:
Then I run the map and the glass textures work fine - for me. Now the problem I have is that when I host a server with this map, each client has the same problem of the purple and black checkerboard looking into the glass. I don't want to make every client that plays on my server have to build their own cubemaps, is there something I'm missing?
Code:
map <mapname>
mat_specular 0
buildcubemaps
disconnect
mat_hdr_level 0
map <mapname>
buildcubemaps
disconnect
mat_hdr_level 2
mat_specular 1