Particle Effects on Nucleus

santoriin

L1: Registered
Jun 11, 2008
20
7
Does anyone know what they are called, or if they are even particle effects.

Im talking about the spinny doomsday device at the top.

Its not on the list on the valve dev wiki, and I couldnt seem to find anything that would be it in the gcf

Anyone know?

Thanks
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Does anyone know what they are called, or if they are even particle effects.

Im talking about the spinny doomsday device at the top.

Its not on the list on the valve dev wiki, and I couldnt seem to find anything that would be it in the gcf

Anyone know?

Thanks

Best thing to do its download the decompiled version from the resources here and copy the particle effects over.
However anyway they are info_particle_system 's with the particle system name of:
nucleus_core_steady.
Generally you put them in the middle of the prop static model:mp_energy
 

TracerDX

L3: Member
Jun 9, 2009
127
26
EntSpy to read the info_particle_system without a full blown decompile. (Google it)

This is speculation, but I think the "effect" is actually a model. I've seen the blue energy model in the browser.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
EntSpy to read the info_particle_system without a full blown decompile. (Google it)

This is speculation, but I think the "effect" is actually a model. I've seen the blue energy model in the browser.

Its a mdoel (big disk of green/blue energy) with two of the particle systems (zappy electricity sorta thing)in the middle of it on either side.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
in fact the spinning effect is made of 2 models. mp_energy.mdl with skin 1 and mp_energy.mdl with skin 2. align these two with mp_reactor.mdl and you're set.

I repeat, very important stuff, easy to miss, you have to use mp_energy twice to have the 2 skin and get the full effect.

edit: also, have them as prop_static. quite simple...
 
Last edited: