Stormy Bluff

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Hey all, first map I'm not too ashamed to upload my WIP shots of here. Stormy Bluff is a Gravelpit-style attack/defend CP map with three (3) initial points before the final point - a rocket ship sticking out of the Red's gargantuan barn built strangely on top of a Mesa somewhere in the midwest.

The Blu spawn area is excessively more detailed compared to the rest of the map (I haven't even started to build the A-C control points yet) right now because I'm building Stormy Bluff with two gametypes in mind:

1) Gravelpit-style CP, which I'm focusing on and is the version this thread will be dedicated to. Once I've finished this, though I'm going to convert it over to:

2) Artesia's awesome new, Eye-of-the-Storm-inspired gametype debuting in his cp_Confinement which you should check out here. For that build, I'll be turning the Blu spawnrooms into battlements overlooking the central Nucleus Jaws (where the flag will spawn) and moving the Red and Blu initial spawnrooms to new locations. I'll be releasing that version of Stormy Bluff in conjunction with another map I'm working on (also for Artesia's gametype) but more on that one when it's not a sightline and optimization nightmare.
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Interesting so far.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
We do, kind of. If you want midwestern ref pics I can take some later.

I'm an MN guy.
 

Mexican Apple Thief

L3: Junior Member<br>LEAD FARMER
Aug 23, 2008
345
60
Wow, that's crazy, I'm in Illinois an with the exception of the valley I live in all I see is seas of corn for miles and miles.
 

FaTony

Banned
Mar 25, 2008
901
160
I'm sorry for posting this screen for the 3rd time on this forum, but 1st screen looks almost exactly like my cp_coast. The rain map started almost a year ago.
cpcoast0031.jpg
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Dude, I claim no originality on rain. I'm just using Valve's particle effect turned 35 degrees and clumped closer together than for arena_sawmill so that it looks slightly more intensive.
 
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Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
what is so "exactly the same" ? rain? lol
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
He just wants kudo's for "being the first". He also takes pride in doing everything you should not when mapping for TF2. Such as using HL2 content and particle systems.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Dude, I claim no originality on rain. I'm just using Valve's particle effect turned 35 degrees and clumped closer together than for arena_sawmill so that it looks slightly more intensive.

Oh cool, that looks sweet... never knew you could change the angles on particle systems :)