Auto-resize ropes?

wylker

L1: Registered
Jun 8, 2009
13
0
I've seen HL2 maps that did this, but i can't seem to get it to work in TF2...

Make a move_rope that is on a fixed point (wall)

Make a keyvalue_rope that is on a movable object (func_physbox)

Make the parent of the keyvalue_rope be the movable object

Set the "auto-resize" on the keyvalue_rope flag to "1"

In HL2, the rope end will move around with the physbox and the rope will remain connected to both points, this can be seen in "the counter-weighted door". In TF2 it doesn't seem to work, just wondering if anyone had a suggestion or a work around.