New Guy's First question - falling through func_physbox brushes

  • If you're asking a question make sure to set the thread type to be a question!

wylker

L1: Registered
Jun 8, 2009
13
0
Hi there, just found this site after beginning work on a few custom TF2 maps.

To cut to the chase, I am making a drawbridge on a castle style map. The drawbridge is a func_physbox that is tied to a func_movelinear with a phys_lengthconstraint.

The motion of the bridge is tied to a button right now (mostly for testing final functionality will be different). And the bridge moves and operates perfectly on its own.

The issue is that when the bridge is moving up (closing) players that jump on it will get stuck and then slowly fall through the object. Players that stand near the base of the bridge get stuck in it when it reaches a vertical position. When the bridge is LOWERING, you can jump on top of it and even run along it/jump off with no issues.

Ideally I want the bridge to crush players that get stuck under it but allow players to run along it even when it is in motion (up or down). I'm not worried yet about the peripheral issues (like players getting caught between the bridge and the wall) as those will be easy to fix later.

Any ideas out there?
 

wylker

L1: Registered
Jun 8, 2009
13
0
I'd probably use a func_door or func_door_rotating because it's less complicated and you can set it to crush players.

well the func_door_rotating basically worked, I had to add some triggers to make it do what I wanted (not get stuck on players) but it's going good now :)