- Jun 7, 2009
- 6
- 0
Hi there,
I've some problem with my map. After longer work with my map I can't run it in game. At the beginning of creating I haven't problem with run this map in game ... Compile progress was ok, but after while when the tf2 is turning on I have hl2 error:
http://img248.imageshack.us/img248/7307/error.jpg
Log from this compile:
I don't know how solve my problem and I don't want trash away this project. I spent a lot of time in making my map :/ ... Maybe someone'll give me a good advice.
Many thanks.
I've some problem with my map. After longer work with my map I can't run it in game. At the beginning of creating I haven't problem with run this map in game ... Compile progress was ok, but after while when the tf2 is turning on I have hl2 error:
http://img248.imageshack.us/img248/7307/error.jpg
Log from this compile:
Code:
materialPath: e:\programy\valve\steam\steamapps\Nazwakonta\team fortress 2\tf\materials
Loading E:\Programy\Valve\Steam\SteamApps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.vmf
Patching WVT material: maps/ctf_canals/nature/blendground_canyon_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 98 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Programy\Valve\Steam\SteamApps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.prt...Building visibility clusters...
done (0)
Brush 89140: WARNING, microbrush
Brush 88983: WARNING, microbrush
Brush 89023: WARNING, microbrush
Brush 82986: WARNING, microbrush
Brush 29382: WARNING, microbrush
Brush 63121: WARNING, microbrush
Brush 63119: WARNING, microbrush
Brush 62391: WARNING, microbrush
Brush 62393: WARNING, microbrush
Brush 89873: WARNING, microbrush
Brush 89692: WARNING, microbrush
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (660330 bytes)
Error! prop_static using model "models/props_gameplay/orange_cone001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_gameplay/orange_cone001.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 497 texinfos to 308
Reduced 57 texdatas to 56 (1279 bytes to 1253)
Writing E:\Programy\Valve\Steam\SteamApps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.bsp
10 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\programy\valve\steam\steamapps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.bsp
No vis information, direct lighting only.
11802 faces
41 degenerate faces
1859915 square feet [267827872.00 square inches]
6 Displacements
6492 Square Feet [934916.00 Square Inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0594 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 1774/8192 21288/98304 (21.7%)
brushsides 18969/65536 151752/524288 (28.9%)
planes 36702/65536 734040/1310720 (56.0%)
vertexes 19407/65536 232884/786432 (29.6%)
nodes 11393/65536 364576/2097152 (17.4%)
texinfos 308/12288 22176/884736 ( 2.5%)
texdata 56/2048 1792/65536 ( 2.7%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 16840/0 16840/0 ( 0.0%)
faces 11802/65536 660912/3670016 (18.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6495/65536 363720/3670016 ( 9.9%)
leaves 11410/65536 365120/2097152 (17.4%)
leaffaces 14280/65536 28560/131072 (21.8%)
leafbrushes 9094/65536 18188/131072 (13.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 85484/512000 341936/2048000 (16.7%)
edges 47204/256000 188816/1024000 (18.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 155/32768 1550/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2442/65536 4884/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 4470776/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12195/393216 ( 3.1%)
LDR ambient table 11410/65536 45640/262144 (17.4%)
HDR ambient table 11410/65536 45640/262144 (17.4%)
LDR leaf ambient 4263/65536 119364/1835008 ( 6.5%)
HDR leaf ambient 11410/65536 319480/1835008 (17.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/22986 ( 0.0%)
pakfile [variable] 106101/0 ( 0.0%)
physics [variable] 660330/4194304 (15.7%)
physics terrain [variable] 656/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 35696
Writing e:\programy\valve\steam\steamapps\Nazwakonta\sourcesdk_content\tf\mapsrc\ctf_canals.bsp
54 seconds elapsed
I don't know how solve my problem and I don't want trash away this project. I spent a lot of time in making my map :/ ... Maybe someone'll give me a good advice.
Many thanks.