So, my plan for this map now, is to completely ditch the original setup and layout, and create a single-stage plr map with the same name.
I'm halfway through getting the layout down, which is quite difficult, as there are no references on how it should be layed out. I'm thinking the one I have currently is a little narrow, but time will tell.
The map will have intermediate CPs (assuming the HUD supports it, if not, then I'm buggered), 3 for each team to capture. Whoever captures these first wins. The obvious problem to overcome is the spawning system, I need to give each team a fair chance at each possible iteration of the map. Therefore, I plan the following system:
- Both teams spawn behind the point which is to be captured next by the team furthest forward.
- If a team is steamrolling, they will recieve an incrementally higher spawn time, based on the number of CPs they have more than the other team, and the losing team a lesser spawn time (magnitudes based on Mr. Casali's point of neutrality method). The problem I forsee, is that one team will be defending and attacking simultaneously, and one attacking... but if I can keep the walk distances similar to those in pipeline, maybe this will be less of a problem.
- At the start of each round, both teams spawn for one time only right at the start of the map.
However, only testing can tell if this will work. Therefore, I leave you with this "teaser" screenshot of what I've layed out so far.
N.B. I haven't done the tracks yet, but I do know where they will be placed.
N.B.B. FPS Config fully loaded!