Daylight

venguard

L1: Registered
Mar 31, 2008
22
3
!!Screen shots are of CP_daylight but it looks the same

CTF Version of my map CP_Daylight
This is a single flag CTF game, the Flag is in the center point of the map, the idea is to push the flag into the enemy's end room, Due to this being a lot harder to do then normal CTF the flag will heal and give ammo to the flag holder and hopefully if it works right near by team mates.
Flag returns after 10seconds

If it looks like this game play is not working the way I want it to work i might just chanage the map back to normal CTF rules and game play with two flags.

Any feed back would be nice
Thanks
 

DaFatCat

L3: Member
Apr 19, 2009
129
11
Looks hawt, but that upside down handrail (2nd pic) really pisses me off for some reason :lol:
 

captainAngry

L420: High Member
Feb 1, 2009
434
247
We played this map yesterday and it had some major problems. The flags didn't work (they were both nutral) and it wasn't possible to cap the flag. Also, there seems to be a problem with the spawn doors getting stuck sometimes. The problem is in the CP verson as well.

Because the intels are messed up, the hud wasn't working properly and no one knew what they were supposed to do. We all got frustrated, rated the map terrible and RTVed.

The map looks nice and seems like it would play alright but it was hard to get past the broken intel on a CTF map.
 

venguard

L1: Registered
Mar 31, 2008
22
3
We played this map yesterday and it had some major problems. The flags didn't work (they were both nutral) and it wasn't possible to cap the flag. Also, there seems to be a problem with the spawn doors getting stuck sometimes. The problem is in the CP verson as well.

Because the intels are messed up, the hud wasn't working properly and no one knew what they were supposed to do. We all got frustrated, rated the map terrible and RTVed.

The map looks nice and seems like it would play alright but it was hard to get past the broken intel on a CTF map.

There is only one Intel on the map its in the center of the map, and you cap it inside the the other sides base not your own, I played this the other night on shacknews server and it worked fine so i dunno what the problem could of been but ill try look into it.
The door problem is fixed, the problem was two triggers over each other.