Texture Cloudynight (skybox texture)

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
It's a cloudy night. Spliced from skyboxes of gravelpit and pipeline; respective source textures are copyright Valve.

Not recommended for use with HDR.

Please credit when you use it.
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
because with HDR it turns out to be really bright. I'll even compile the same map with a different skybox and it'll turn out to be fine, even if they're almost identical VMTs :\

Here's the request thread
http://forums.tf2maps.net/showthread.php?t=7107

sky_cloudynight_01-test.jpg
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
Yes, lowered the exposure and whatnot, looked at the VDC. After some modification it's fine but it screws with the light_spot entities
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Oh god yes. This is perfect!

What settings do you recommend for light_env? :D
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
Settings for light_env were just from pipeline, although I brightened it up a little.
 

Jamini

L4: Comfortable Member
Nov 14, 2008
196
47
Oooh.

This is going right into the payload race map I'm working on right now. It's perfect for the lighting style I was going for. Thank you!