[REQUEST]Dark, ocean squall skybox needed!

keeperofthetoas

L1: Registered
Jun 3, 2009
22
0
Hey all, im making a map called arena_islands. it takes place on an island in the middle of the ocean, that used to be a shipping port. Could someone whip up a dark, nighttime skybox with high storm clouds building in the background?
Or does anyone know of a skybox like this?
Thanks!
 
Apr 19, 2009
4,460
1,722
For now you could use "sky_tf2_04 " This is what it looks like:
Sky_tf2_04.jpg
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
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zornor

L4: Comfortable Member
Jan 14, 2009
195
23
I'll consider trying one out but it'll be my first skybox :p

EDIT: It's going OK but it becomes extremely bright on an HDR compile. Anyone know a fix? :|
 
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zornor

L4: Comfortable Member
Jan 14, 2009
195
23
here's a net of the four sides and the top (kinda pointless to show the bottom, it's a purple square). It's basically a splice of sky_night_01 (plr_pipeline) and sky_gravel_01 (cp_gravelpit) but with a couple of modifications (no factories in the distance, I thought that would kinda ruin your islands thing :p)

sky_cloudynight_01collage.jpg


...and here's what it looks like ingame, aiming almost straight up with pipeline's light_environment.

sky_cloudynight_01-test.jpg


It annoys me because I compiled it again, but with pipeline's skybox (no other settings changed) and that appeared to be perfectly normal, even though their respective VMTs and VTFs are almost identical.

If you want some changes like more clouds or whatever then I'd be happy to edit it further.

EDIT: Mind you these problems only occur during an HDR compile. It works nicely on a normal compile :)
 
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engoldin

L2: Junior Member
Apr 10, 2009
80
10
If it's any incentive... a good skybox of this kind is something I'd be interested in using on my next project.
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
Looks great nubcake. in theory ;)

looks horrible in game though. Do you have a tonemap controller yet?

I copied the pipeline environment entities from Acegikmo's gallery so yeah, there's a tonemap. And yeah, that horribleness isn't intended...!

I guess I'll fiddle around with the tonemaps then. Kinda annoying this doesn't happen till HDR ruins my day :(

EDIT: Wow damn I didn't even know that's what a tonemap controller was for. I suck at HDR :p

Yeah so anyway turns out I can now just lower the tonemap settings by alot and that solves that :D!

EDIT2: When you open the map it'll appear really bright at first but that can be fixed quickly. When I send you the skybox I'll also send you the test map I used with the environment settings inside.

EDIT3: I hate you HDR. It'd be best just to compile without HDR.
 
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