My carts are possessed!!!

Kronixx

L5: Dapper Member
Apr 17, 2009
205
38
ok so i have my map almost ready for alpha, i think. I went in and did some tests to make sure spawns work, resupply, setup gates, all that junk. Then i decided "hey lets see the PLR crossover track i have." so i'm on red cause i just added their spawn so i wanted to make sure it worked. It did. So i switch to scout to push my plr cart faster, i stop it at the crossover, and on my way back to switch to blue to push it to the crossover to see what happens, to my horror, THE CART MET ME HALF WAY WITH NO ONE DRIVING!!!!!!!:cursing::cursing::cursing::cursing:
:confused::confused::confused:

The only problems my map has right is some I/O's are pointing to round B entities which don't exist as there is no round B yet....so what the hell is going on?? WHY IS IT DRIVING ITSELF?

I asked chat room, but it looked most were in Euro testing and not responding, so here i post.

thanks bunches
 

Pianodan

L3: Member
Apr 11, 2009
108
16
Did you copy Valve's crossover entities, or use ABS's? The way Valve has it set up, the cart DOES drive itself over the crossover zone, and then shuts back off when it gets to the other side. Make sure if you copied valve's entities, that you also look at the outputs of the path_tracks around the crossover point... the one right after the crossover is what sends the output to stop the cart moving.
 

Kronixx

L5: Dapper Member
Apr 17, 2009
205
38
no i used ABS's, ill check them anyways

update, yeah that looks like it...i thought i rotated those the right way, i must have crossed my mind trying to sort out the crossover, probably was looking at it from the wrong angle so it seemed right but infact was reversed and i didnt catch it.

thanks piano
 
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