** Executing...
** Command: "c:program files (x86)steamsteamappsrandomizer742sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program files (x86)steamsteamappsrandomizer742team fortress 2tf" "C:Program Files (x86)SteamSteamAppsrandomizer742sourcesdk_contenttfmapsrcarena_inferno"
Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: c:program files (x86)steamsteamappsrandomizer742team fortress 2tfmaterials
Loading C:Program Files (x86)SteamSteamAppsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.vmf
Patching WVT material: maps/arena_inferno/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3100.4 1203.6 222.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 39: Brush 3:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3113.1 676.1 231.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 37:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3104.6 676.0 142.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 37:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3702.0 682.5 142.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 631:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)SteamSteamAppsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (89529 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 320 texinfos to 153
Reduced 15 texdatas to 13 (352 bytes to 309)
Writing C:Program Files (x86)SteamSteamAppsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.bsp
4 seconds elapsed
** Executing...
** Command: "c:program files (x86)steamsteamappsrandomizer742sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program files (x86)steamsteamappsrandomizer742team fortress 2tf" "C:Program Files (x86)SteamSteamAppsrandomizer742sourcesdk_contenttfmapsrcarena_inferno"
Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading c:program files (x86)steamsteamappsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.bsp
reading c:program files (x86)steamsteamappsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.prt
477 portalclusters
1271 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 2519 visible clusters (0.00%)
Total clusters visible: 80262
Average clusters visible: 168
Building PAS...
Average clusters audible: 419
visdatasize:55252 compressed from 61056
writing c:program files (x86)steamsteamappsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.bsp
9 seconds elapsed
** Executing...
** Command: "c:program files (x86)steamsteamappsrandomizer742sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program files (x86)steamsteamappsrandomizer742team fortress 2tf" "C:Program Files (x86)SteamSteamAppsrandomizer742sourcesdk_contenttfmapsrcarena_inferno"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program files (x86)steamsteamappsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.bsp
Setting up ray-trace acceleration structure... Done (1.12 seconds)
2008 faces
5 degenerate faces
652132 square feet [93907072.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2003 patches before subdivision
zero area child patch
43805 patches after subdivision
sun extent from map=0.000000
22 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 3813231, max 594
transfer lists: 29.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(92471, 53381, 43157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11738, 2493, 788)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(2148, 153, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(795, 17, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(361, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(187, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(99, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(54, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(29, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(16, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(9, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0537 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 240/8192 2880/98304 ( 2.9%)
brushsides 1797/65536 14376/524288 ( 2.7%)
planes 1572/65536 31440/1310720 ( 2.4%)
vertexes 3145/65536 37740/786432 ( 4.8%)
nodes 1069/65536 34208/2097152 ( 1.6%)
texinfos 153/12288 11016/884736 ( 1.2%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2008/65536 112448/3670016 ( 3.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 794/65536 44464/3670016 ( 1.2%)
leaves 1078/65536 34496/2097152 ( 1.6%)
leaffaces 2316/65536 4632/131072 ( 3.5%)
leafbrushes 904/65536 1808/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12801/512000 51204/2048000 ( 2.5%)
edges 7217/256000 28868/1024000 ( 2.8%)
LDR worldlights 22/8192 1936/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 171/32768 1710/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2514/65536 5028/131072 ( 3.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1214872/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 55252/16777216 ( 0.3%)
entdata [variable] 24192/393216 ( 6.2%)
LDR ambient table 1078/65536 4312/262144 ( 1.6%)
HDR ambient table 1078/65536 4312/262144 ( 1.6%)
LDR leaf ambient 3051/65536 85428/1835008 ( 4.7%)
HDR leaf ambient 1078/65536 30184/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7824 ( 0.0%)
pakfile [variable] 397/0 ( 0.0%)
physics [variable] 89529/4194304 ( 2.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5617
Writing c:program files (x86)steamsteamappsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.bsp
41 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program Files (x86)SteamSteamAppsrandomizer742sourcesdk_contenttfmapsrcarena_inferno.bsp" "c:program files (x86)steamsteamappsrandomizer742team fortress 2tfmapsarena_inferno.bsp"