Brush Based Entity

  • If you're asking a question make sure to set the thread type to be a question!

Gaw

L4: Comfortable Member
Apr 21, 2009
167
24
Again, im very new to mapping and this is likely a very stupid question.

The problem is due to brush based entities.

Maybe I am going the wrong way about it, am I supposed to create a brush, and tie it to an entity?

I am trying to create a func_regenerate on my locker, but since it was a brush it is just covering everything, how do I make it 'invisibile'?

Also, 'Next, create a func_regenerate brush-based entity with material tools/toolstrigger, making sure it occupies a large area around the prop. Set its Associated Model property to the name of the locker prop. In our example, that's resupply_01. '

How do I change the material? What is the material? [link]
 
Aug 19, 2008
1,011
1,158
select the brush, presst ctrl+T, by default it´s func_detail, change that to func_regenerate

next, browse for the texture "trigger", click ok, select your brush and press the "apply current texture" button