- Apr 21, 2009
- 167
- 24
Again, im very new to mapping and this is likely a very stupid question.
The problem is due to brush based entities.
Maybe I am going the wrong way about it, am I supposed to create a brush, and tie it to an entity?
I am trying to create a func_regenerate on my locker, but since it was a brush it is just covering everything, how do I make it 'invisibile'?
Also, 'Next, create a func_regenerate brush-based entity with material tools/toolstrigger, making sure it occupies a large area around the prop. Set its Associated Model property to the name of the locker prop. In our example, that's resupply_01. '
How do I change the material? What is the material? [link]
The problem is due to brush based entities.
Maybe I am going the wrong way about it, am I supposed to create a brush, and tie it to an entity?
I am trying to create a func_regenerate on my locker, but since it was a brush it is just covering everything, how do I make it 'invisibile'?
Also, 'Next, create a func_regenerate brush-based entity with material tools/toolstrigger, making sure it occupies a large area around the prop. Set its Associated Model property to the name of the locker prop. In our example, that's resupply_01. '
How do I change the material? What is the material? [link]