Premuda

CTF Premuda B1B

botboyx3

L1: Registered
May 24, 2009
20
0
Woah, that is totally awesome. I suddenly feel the need to completely scrap my entire entry and start over...
In the spirit of gracious professionalism, could you point us toward an intel modifying tutorial?
 
Feb 14, 2008
1,051
931
You should change the picture of the briefcase on the HUD to the... majig.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
That's actually very clever. I heard it was pretty buggy when Boojum made his humping frog, but I didn't know it would work so well.
 
Aug 19, 2008
1,011
1,158
Don't need those two, if you want to clean up your outputs a bit :)

why don´t i need those? doesn´t the briefcase reappear every time the state of the intel changes?
i´ll give it a try later on

actually i have two models tied to the intel, one so it always stands upwards when not in play, and one so it sits correctly on the players back
transmitter_1 on / transmitter_2 off : at m/d/r/c
transmitter_2 on / transmitter_1 off : at p
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
4 hours and 32 posts.. well done =)

all worth it this looks wicked.
 
Feb 17, 2009
1,165
376
BTW The rain entities have radius of 512. Just raise the entities 512 units higher than the roof. Just make sure your spacing them from each more or equal to 1024 to avoid unneeded overlap.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
One thing i thought of is what happened when you take it indoors due to its overhead side.

Goign through roofs and such will make a weird graphic if someone is above =p
 

Tinker

aa
Oct 30, 2008
672
334
So will this trail something behind? The normal intelligence has a trail of papers behind it to indicate where the carrier went.

(Also, looking great!)
 
Aug 19, 2008
1,011
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@tinker: the papertrail can´t be turned off, and i implemented it somewhat into the model so it somehow makes sense, there is a small slot on the model, where a sheet of paper sticks out

@DJive: I´m making the ceilings high enough so it doesn´t stick out when the player is standing. Should the player jump high enough, so that the dish goes through the ceiling/floor, i can´t do much about that...
we´ll see how that plays out, shouldn´t be a major problem, since it´s only a slight graphical glitch, like seeing a pyro´s flamethrower sticking through a wall

if i see it it as too long after playtests, i will cut it down a bit

@pepper: there is still a minor issue, you see a part of the model, when the player crouches and looks straight down, need to find a perfect distance between solving this and still making it appear as if the transmitter is on the characters back
we´ll see.... :)