- Apr 19, 2009
- 437
- 122
This is my second map release. It is a control point map in the style of Gravelpit. Where blue must capture point A and B before unlocking point C.
Point B and C are indoors where point A is outdoors.
Please note that the texturing is only dev textures, the lighting is simple and there are few details. I plan on texturing, fixing the lights, adding more objects, and creating cubemaps by the final release.
Please give constructive criticism on how I can improve this map and ideas on texturing it, and the objects I can put in it.
Changelog:
a1
a2
Point B and C are indoors where point A is outdoors.
Please note that the texturing is only dev textures, the lighting is simple and there are few details. I plan on texturing, fixing the lights, adding more objects, and creating cubemaps by the final release.
Please give constructive criticism on how I can improve this map and ideas on texturing it, and the objects I can put in it.
Changelog:
a1
- Initial Release
a2
- Fixed some clipping
- Changed texturing of CP bases
- Fixed blue door not opening
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