Im [KKG]@Rooster

peclarkjr

L1: Registered
Feb 8, 2008
28
0
Hi Everyone,
Im new to this forum. I've played TF since the first version sometime starting abck in 1999....love it... Glad to see TF2 is really cookin it up. I'm one of the Sr. Admins on www.kingkahunagames.com for the TF2 servers. We have 5 servers running 24/7. I noticed your site has all of the TF2 maps. Really cool. I have a couple questions.

1. How do you make your own custom maps? I downloaded the tools from steam....played with them but I really dont know how to put it all together and make it work. If it requires Java or C++ Im not that guy. :)

2. Are all of the TFC maps now available on TF2?

Thanks
 

roninmodern

L3: Member
Feb 5, 2008
124
5
Welcome to the forumes!


1. How do you make your own custom maps? I downloaded the tools from steam....played with them but I really dont know how to put it all together and make it work. If it requires Java or C++ Im not that guy. :)

It doesn't require Java or C++. It does require time and patience. Using the SDK which is downloadable for free under tools, the Hammer editor is used for making maps. There are several tutorials both here and at the Valve Developer Community.

2. Are all of the TFC maps now available on TF2?

Not all of them, but many are being worked on, including about twenty different versions of Rock2, though many are better than others and fit more with the cartoony tf2 theme.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Glad to have you with us :) One of our members recently released a beta version of ctf_badlands. I know classic 2fort and Well have been out for a bit. I've also seen Avanti floating around a couple servers, though haven't checked it out yet. As for how to make a map, start here; http://developer.valvesoftware.com/wiki/Getting_Started Read all 9 sections, but ignore the part about the camera. I started knowing absolutely zero. Went through the 'my first room' tut, and moved on from there. Now I actually fancy myself an expert, kinda :D
 

peclarkjr

L1: Registered
Feb 8, 2008
28
0
Well I have almost created my first map...its more like several brick boxes with a two respawns at this point. I complied it and first it came back saying it could not find the file. Then I moved the file into the TF2 folder where my other TF2 maps are and it looked like it was going to work but now right before it starts I get this message in the console.

CSoundEmitterSystem: Registered 2477 sounds
CResponseSystem: scripts\talker\response_rules.txt (563 rules, 224 criteria, and 563 responses)
material "effects/pyroflame1/flamethrowerfire" not found.
Particles: Missing 'particles/impact_fx.pcf'
maxplayers set to 24
Heap: 256.00 Mb
Steam config directory: c:\program files\steam\steamapps\peclarkjr\team fortress 2\platform\config
Parsed 26 text messages
Particles: Missing 'particles/impact_fx.pcf'
CBaseViewport::AddNewPanel(PANEL_SPECMENU): NULL panel.
execing config.cfg
cc_lang =
Unknown command "sv_backspeed"
Sound Initialization: Start
DS:5.1 speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
1 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
2 CPUs, Frequency: 2.7 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
CModelLoader::Map_IsValid: No such map 'maps/firsttry.bsp'
map load failed: firsttry not found or invalid
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
open the map in hammer... go to file, save as. Save as a different name, dont move any files, and compile. The .vmf for "firsttry" is not in the folder hammer wants to see it in. So renaming through hammer will put all the files back where they're supposed to be.
 

peclarkjr

L1: Registered
Feb 8, 2008
28
0
Whats wierd is I dont see vmf files in that folder....when I click save as it saves it as an .rmf file. Maybe thats what it is.....when I scroll the selection to see what I can save it as theres are 2 choices to save as .map files and .rmf files. Maybe that the problem...but I dont know how to change that.