capute point trouble and hud display

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
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MacNetron

L5: Dapper Member
Dec 12, 2007
203
47
I am working on a tutorial for CPs and gravelpit-style maps. Seems like I have to hurry.
But for this one:
team_control_point should have an unique index (0, 1, ...)
then add a team_control_point_master and edit "Cap Layout". Look at the Help at the right side.

EDIT: till my guide is finished, check out: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point
 
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sonance

L1: Registered
Feb 16, 2008
3
0
thanks guys that capture_point_master thing help me out. my map is working fine now but i ran into this problem


<4,1 2 3> <3, 2 1> <2,1> <2,3> <1,2 3> <0, 1 2 3> this is what is set my cap point master too.
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
<4,1 2 3> <3, 2 1> <2,1> <2,3> <1,2 3> <0, 1 2 3> this is what is set my cap point master too.

Uh whoa, you wrote all that into the cap point master? OR are those the variations youve been attempting? You should only have one set of numbers.

And you should have 5 numbers if you have five points. If you tell us waht configuration you want we can help you. Oh and don't forget to start with 0, so whatever your first cap point is give that one an index of 0.

So say i wanted mine in a cross formation, i would do: <0,1 2 3,4>
If you want 2 on the top, 1 middle and 2 bottom: <0 1,2,3 4>
 

sonance

L1: Registered
Feb 16, 2008
3
0
ah i get it, i original kinda of thought that in order to capture 3 you need 1 and 2 ex. <3,1 2> thanks for the help