A map based on meet the sniper video. The map still has a lot of problems, I will be updating this thread whenever I release a newer version of my map. I did the sniper road from meet the sniper and I thought I might release it now since the sniper update is coming out soon.
Change Log from b2 to b3
b2 to b3 changes:
Added HDR to the map.
Added more details to the blue team's spawn room.
Fixed a case where players would build sentry guns in the spawn room.
optimized the map a bit.
Clipped some buildings from preventing players to get on the roofs.
Reduced the filesize by 5MB.
Added a resupply locker to the red team's first spawn room.
Redid the ground in some places of the map.
Fixed the cart getting stuck.
Fixed some bad lighting shadows.
Fixed the tracks from going underground in some part of the map.
Removed some health packs.
Added more details to the tunnel.
Added stairs to the 2nd red team's spawn.
Fixed the doors in the red team's where the players would get stuck inside the spawn.
Added details to the last part of the map, near the last cap.
Fixed a window where the players would go under the map.
Added more lighting to the tunnel.
Fixed a case where players would get stuck under the cave.
Special thanks to the Candy Land community for playtesting my map.
Change Log from b2 to b3
b2 to b3 changes:
Added HDR to the map.
Added more details to the blue team's spawn room.
Fixed a case where players would build sentry guns in the spawn room.
optimized the map a bit.
Clipped some buildings from preventing players to get on the roofs.
Reduced the filesize by 5MB.
Added a resupply locker to the red team's first spawn room.
Redid the ground in some places of the map.
Fixed the cart getting stuck.
Fixed some bad lighting shadows.
Fixed the tracks from going underground in some part of the map.
Removed some health packs.
Added more details to the tunnel.
Added stairs to the 2nd red team's spawn.
Fixed the doors in the red team's where the players would get stuck inside the spawn.
Added details to the last part of the map, near the last cap.
Fixed a window where the players would go under the map.
Added more lighting to the tunnel.
Fixed a case where players would get stuck under the cave.
Special thanks to the Candy Land community for playtesting my map.
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