snark's resource thread post dump

MrSinistar

L2: Junior Member
Feb 5, 2008
82
6
Holy crap! Thanks a lot! :D
 

botboyx3

L1: Registered
May 24, 2009
20
0
This will help with so much.
Downloading now, and then I will have to spend a few hours studying each game type to understand it all.
 

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
In the payload race area, which part is your counter and which part is VALVe's?

Also, do you have any entities for the HUD display?

And additionally, do you have anything in there demonstrating how to make the areas that make the cart move backwards when not pushed?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
1: I assume you mean the little bit I wrote at the bottom of the post? It says right in the link to the picture which is which...

2&3: of course? I'm guessing you haven't bothered to look at the library yet.
 

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
1. Oh, didn't see that that was a link.
2&3. Didn't see them in there, maybe cuz I didn't dl the FGD yet.


Thanks anyway, this is awesome.
 

Ross_C

L1: Registered
Feb 19, 2009
14
2
I've actually been trying to create vmfs which basically had all of this but I never got around to finishing them, this is really helpful! Thakns.
 

botboyx3

L1: Registered
May 24, 2009
20
0
Prop.jpg


I unzipped the file and opened it then this was all I found. Has this happened to anyone else?
 

Mar

Banned
Feb 12, 2009
607
63
And how many times does that make it?
 

messiah_complex

L1: Registered
Jun 1, 2009
2
0
When I show the visgroups, all of the models show up as a large red "ERROR" placeholder. This happens to me in the L4D beta version of hammer as well. Any ideas how to fix it?
 

messiah_complex

L1: Registered
Jun 1, 2009
2
0
I don't know what a Boojum Snark is, but it knows what it's talking about. Thanks for the help.

P.S. I can't seem to get the same fix to work for L4D, but half-happy is better than not-happy.