plr_pipeline unprofessional tracks :\

Feb 17, 2009
1,165
376
plr_pipeline0002.jpg

Look at those track connections, they could have made them a bit professional
+overlapping

+some fun :D
plr_pipeline0000.jpg

plr_pipeline0001.jpg
 
Last edited:

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Not a big deal, If you look hard enough you will find that most (all) valve maps have small errors like that...

It's a little lazy but it's acceptable imo.
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
What Ravidge said.

Not that I'd demerit you for trying to point it out but I haven't really noticed that before.

Now, stupid shit like taking Bonk and being pushed back by a sentry over the top fence of the buildings to find that there's NO CLIPPING over the fence, however, is a worthwhile error to mention :p
 
Aug 19, 2008
1,011
1,158
i also noticed those tracks quite early, but what caught my eyes first were sever unclipped areas or models with vphysics turned off, like the stack of tires in the corners of the 2nd stage
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Since there's a very limited supply of different track pieces, it's virtually impossible to get them perfectly fitting together all the time. Sometimes you just have to fudge it.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
That sniper was pinned on a cart i guess?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
All the valve payload maps have "sloppy" tracks. Seeing as they have the resources to make new size track pieces themselves easy enough, I've always believe it was done on purpose as part of the theme, the track just being installed sloppy and stuff.
 

Kosher Ham

L1: Registered
Dec 18, 2008
4
2
All the valve payload maps have "sloppy" tracks. Seeing as they have the resources to make new size track pieces themselves easy enough, I've always believe it was done on purpose as part of the theme, the track just being installed sloppy and stuff.


Or they know better than to obsess about it. As people actually playing the game won't be looking that closely at the tracks anyway.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Or they know better than to obsess about it. As people actually playing the game won't be looking that closely at the tracks anyway.

Exactly. Most all games have this kindof stuff. Devs don't have time to fuss over every little detail, they are typically on tight schedules and budgets and have TONS of work to do.

So I think they are completely 'professional' as that's how the professionals do it.

However hobbiests usually have as much time to devote to their maps as they wish (contests would be the rare exception to the rule).

It's the same with their models. I used to try and get all textures on my models perfectly aligned and whatnot. But look at alot of Valve props.
The soldiers rockets (same a sentries) have some really bad tex stretching, the first alpine trees had some horrible spots...
But only mappers or modelers notice. Everyone else is to engulfed in the game, killing and trying not to die to notice or care.
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
Since there's a very limited supply of different track pieces, it's virtually impossible to get them perfectly fitting together all the time. Sometimes you just have to fudge it.

Considering vavle made the models thats no real excuse lol. Infact someone made an entire new track model set on here which i plan on using :)
 

III_Demon

L2: Junior Member
Sep 28, 2008
57
29
Infact someone made an entire new track model set on here which i plan on using :)
that would be me. i'm going to pop out a few more, i think, now that the PLR contest is happening. i'll do some variations of just the rails, with no ties.. so people can custom build their own switches and such, or whatever else you might want the convenience of rail pieces for... and i'll take requests. no slopes, though, unless its something specific. if i start doing up/down pieces, i'll have to make hundreds just to cover the basic combinations of up/down/straight/turn with different radius and etc etc..
 

BagOfChips

L5: Dapper Member
Feb 7, 2009
227
17
It's worse on stage 2 of pipeline. Right as you enter the tunnel they're off by a few in game inches.
 

katana

L1: Registered
May 25, 2009
9
1
While i agree with the comments posted...if it doesn't slow down the game...who cares. I love PL_Pipeline just the way it is.
 

Cameron:D

L6: Sharp Member
Sep 28, 2008
363
145
Very few of the stairs in pipeline are clipped, and in the second stage that fence near the entrance to the back route has the player clip a few metres in front of it, aswell as a few visible nodraw faces.
 

Laggy

L2: Junior Member
May 28, 2009
60
4
checkj out the scout in the second shot he looks like a real person!