Thunderhead

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
PLR_THUNDERHEAD

Thunderhead will be a 3 stage Payload Race map.

-Current Version: Alpha 4

Tell me if the download link doesn't work for any of you.
If it doesn't, just go ahead and download it here...
 
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Fireman

L4: Comfortable Member
Mar 21, 2008
150
59
Whoa, immediate first impression from those screens: wayyyy too dark! Add in some additional lighting, please :)
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Whoa, immediate first impression from those screens: wayyyy too dark! Add in some additional lighting, please :)

Ugh, Fine. I might as well take some new screenies too.

EDIT: Ok, brightened things up for your liking :]
 
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Jazz

L5: Dapper Member
Mar 9, 2008
240
23
keep going ;)

:|

I don't really know what to say... I just noticed on one of my monitors the map looks much darker, but on my primary monitor it looks pretty bright... I will try my best to give you a comparison shot between my two monitors so I can show you what I am seeing.

compare.png


Tell me if the left one looks bright enough for you... Also, my brightness on primary isn't cranked up, its about halfway bright.
 
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Fireman

L4: Comfortable Member
Mar 21, 2008
150
59
Just downloaded and ran through the map, and it looks like the darkness was due to some odd setting on your monitor. It could still stand to be a bit brighter, but that's for later versions. Overall the layout seems solid, though you'd probably want to add gates to the side tunnels, right now you can run into the other team's start area during setup.
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Ok, it's not getting any brighter than this, folks.

thunderhead1.png

(Other pics are in first post)
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Ok, screw this. It looks absolutely 100% fine to me. I have no idea what I am doing wrong. One of my steam friends says it looks fine, another says its still too dark.

There has to be SOMEBODY here who thinks the map looks fine.
 

jpr

aa
Feb 1, 2009
1,094
1,085
Instead of looking for people who think it's fine as it is, you should make it so that everybody thinks it's fine. And that means brighter. I mean look at pipeline, it's a night map but like two times brighter, or more.
 

Zanpa

L4: Comfortable Member
Jan 17, 2009
164
43
You won't be able to see anyone hiding in corners.
It isn't only a matter of how good it looks ; it's also a problem of gameplay.

However, I think it's good to have a gameplay quite different of Pipeline :)
 
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Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
On dark maps, lighting is your friend, only going by the light_environment settings is very misleading to how the map will/should look.

Try this lighting library I made: http://forums.tf2maps.net/showthread.php?t=7011
Give the lights/effects some warm colors and im sure your map will look a lot more interesting.
 
Apr 13, 2009
728
309
Definetly too dark, increasing the gamma in-game won't change it. Empower those light entities, you want the brightness to be in the vincinity of 1000 for a light_spot. Look at how Valve did it on pipeline.

Also if I had one critic it would be : you're making a payload race set in the pipeline environment ? :p
I mean, there are many combinations of existing environments and gametypes to try...
 

Tinker

aa
Oct 30, 2008
672
334
Uh, stop trying to get "moonlight" to light your whole map. You'll have normal lights later, which will make it more than bright enough.
 
May 23, 2009
205
34
Uh, stop trying to get "moonlight" to light your whole map. You'll have normal lights later, which will make it more than bright enough.

THIS

There should be hardly any moonlight lighting your map, what you've got now or less. you need lots of light fixtures to add light, just take a quick look at what pipeline has got.
 
Sep 12, 2008
1,272
1,141
See what the lighting settings in pipeline are. You should use those. And don't forget to add loads of other light sources, it's not only about the environmental light. Looking good so far!
 

Ross_C

L1: Registered
Feb 19, 2009
14
2
Basically:

BLU : Light Blue Florescent Lights
RED : Orange Florescent Lights

That should work.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Pipeline works with the night skybox because there ARE LIGHTS IN THE MAP. It's not entirely lit by the ambient light, and because of varying monitor brightness settings, different people see your map differently. But if it had some LIGHTS, that wouldn't matter.
 
Apr 13, 2009
728
309
Basically:

BLU : Light Blue Florescent Lights
RED : Orange Florescent Lights

That should work.

This may sound like a good idea but it can look absolutely horribly wrong. If you want to use team colored lighting, make sure the color is VERY subtle.

Also, I hadn't realised there was only environmental lighting in the screens. :blushing: